130,609 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Layer shuffling to stop caustics leaking everywhere
 
                
                
                
                
                
             
         
        
            
            
            
                
                New wall mounted and floor standing shelves models based on the offce magtapes set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lab door clipping edge case
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /Submarine (aux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Copied material parameters of Terrain.v3 to Terrain.v3_Margin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Control panels progress / Added WIP meshes and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forced advanced buoyancy check if more than 10m underwater
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Steel toilet furniture skin work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some models fixes - visual issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raise the roof 
raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated left and right footpedal rotation pivots 
updated duo submarine prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated fuel material for the solo sub
fuel tank is no longer chrome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Long and short torpedoes
Materials, textures, lods and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sun and moon underwater god ray color overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from electrical_qol
 
                
                
                
                
                
             
         
        
            
            
            
                
                Module filler prefabs - skin variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separated moonpool interior from exterior shell meshes
Module prefabs update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water
Simplified depth calculations in several locations 
Tag fixups and fish randomisation tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hooked up new submarine collision FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer pick up boom boxes in another player's TC auth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where connected speakers would play audio even if they weren't powered
NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up submarine bow wave FX
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Submarine physics edits. Fix turning not really working when travelling in reverse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Hooked up prop splash FX.
- Show external FX if player is in third person view.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Look all fishable item definitions up at runtime, no longer need to add them to the list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable IsDestroyed assertion completely again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show fishing line during catch success animation, snap end point of line to the fish mouth
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Yellow perch viewmodel and world item hookup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less submarines on my test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect holster offset for fishing rod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not copying default wiggle speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now only running the entity OnDestroy assert on the server as at the moment on client, a bunch of these come up when first connecting to a procedural map (although that's probably an issue in itself). Note that this assert is editor-only as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial animator hookup (used instrument animator slots for different states)
Reduced chance for fish to pull away during catch process
 
                
                
                
                
                
             
         
        
            
            
            
                
                It seems that a mountable type somewhere on procedural isn't being destroyed in the proper way. There was already an assert in BaseNetworkable to detect this, but it was commented out. Fixed the reason it was commented out (spam on editor playmode exit) and reinstated it. This has been commented out for over five years so who knows what it might show up.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge Submarine->HDRP_Art_Backport (aux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix solo sub internal FX NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add null check in mountable FixedUpdateCycle