198,792 Commits over 4,140 Days - 2.00cph!
Fixed being able to open gesture menu while dead or sleeping
Fix up LOD issues on the card tables
TTT: Added Japanese translation (Community Contribution)
Make sure we have a mounted player before messing with the animator
Randomise playback time on card table sitting pose when switching (stops synced up idle fidgets)
Remove some payout options that are no longer used
Moved server count higher up and made it smaller
Added total gamemode count
Fixed changing language not refreshing the main menu text due to recent changes
Changed "play" language key to "play_poker" since "play" is already in use for "PLAY GAME"
Reorder slot machine payouts
Fixed shared phrases
Phrases build
Fixed an issue with automatic gamemode category assignment + more validation to sv_location on client
Improved performance of the translation system in the main menu
Fixed "Disable Sprays" checkbox not being clickable due to it being covered up the invisible part of the label above it
Fixed "Falling back to 4:3 aspect ratio. This should never happen!" appearing in srcds console on startup
Checked and adjusted player mount positions for all card table seats
Fixed card table seated idle not animating
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Fix properties not updating when using vehicle custom inspector
Potential OnDisable NRE fix
Match static card table A chair positions with deployable card table
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
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Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
re-exporting cliff AddToHeightMap meshes with a UV channel
re-exporting cliff colliders with a UV channel
Fix gestures ending slightly too early if an entity is being held
cardgame sitting position update
Added basic support for the RandomParameter state machine behaviour to not repeat numbers
Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
Import options for cliffs colliders: normals set to import
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
Add an editor warning if a gesture is marked as looping and not cancellable
Handle the case where a player leaves (or dies) mid-game, when they're all-in for more than the other player(s), and hence should have got some of the pot back even if they lost. Pay out the pot ignoring all-in limits if there are no more players to pay out to.
Rename card images for extra clarity when used in the inspector