198,677 Commits over 4,140 Days - 2.00cph!

4 Years Ago
bandit town s2p
4 Years Ago
Added tooltips to server tags
4 Years Ago
streamer skin approval
4 Years Ago
Cherry pick - HLS weapons bug, base_ai OnTakeDamage changes, steamworks build script userconfig changes , crossbow viewmodel skin, bass.dll update
4 Years Ago
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4 Years Ago
Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
4 Years Ago
Updated bass.dll to an unreleased version to hopefully fix crashing issues
4 Years Ago
added ao map for eoka pistol
4 Years Ago
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4 Years Ago
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4 Years Ago
Surgery on mil tuns to see if that fixes map crash
4 Years Ago
stashes despawn and drop their items if construction is placed overtop of them
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Prefab updates
4 Years Ago
Tidying up depth prepass etc.
4 Years Ago
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4 Years Ago
codegen + phrases check
4 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
4 Years Ago
Unsaved change
4 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
4 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
4 Years Ago
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4 Years Ago
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4 Years Ago
▅▆▌▍█ ▇▌▅▇▉▄▇▇▉ -> ▍█▇▅▄▊▊▍▊ ▉▊▋▅
4 Years Ago
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4 Years Ago
▉▇▋▇▅ ▋▉▊▍ -> █▌▄▇▍▌▉▄▆
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
4 Years Ago
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4 Years Ago
softcore reclaim backpack
4 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
4 Years Ago
Praise the lord it runs again
4 Years Ago
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4 Years Ago
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4 Years Ago
▆▆▍▇ ▋▉▆
4 Years Ago
- ▋▍▆▅▇▊▌▅ ▅▌▋▇▄ ▅▇▅ ▋▍▉▊▆▉▉▆ ▌ ▅▊▊▌ ▄▄▌▅▍▊▍▇ ▋▆▅▆▍▆▇▇██ ▇▇▉▇▍ ▆▆▄ ▅█▍▆▅▍ ▅▇▄▌▍▅. ▄▉▇▌▄ ▊▇▇▇▆▅▌▇ ▋▇▇ ▆▊▄▊▌▍▉ ▉██ ▄▆▅ ▉▆▉█ ▇▇ ▌▍▋ ▇▇▌▍▋▌ ▆▄▍█ ▊▋▄▇▋ ▆▆▅▄▌. - █▉▉▅▆▋▄▉█▄█ "▉▇▉▇ ▋▋▍▆▊" ▇▇▉▊▊▇█ ▌▌ "▅▄▅▌ ▅▇▋▋▋"
4 Years Ago
Splat clearing texture bug fixery
4 Years Ago
▅ ▅▅█ ▍▄█▊▋ ▋▉▍▍▊▆
4 Years Ago
Resurrected World Setup
4 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
4 Years Ago
Tidyup convar / opt out usage.
4 Years Ago
██▌▉▍▅ █▅▊█▍ ▍▋▍▍▊▋. ▉▆▍▊▊▉▄▊ █▇▆ ▉▇▊ ▋▇▊██ █▉▆▇▄▉ █▄ ▄▍▇▅▅▍ ▍▉▉▌ ▊▌▍ ▋▌█▌▅▊▆▌ ▆▊▅█. ▉▆▅▆▌▍▄▆.
4 Years Ago
Experimental: Entity.NetworkVarNotify callbacks are now called after the DataTable variable has been set (self:GetDTBool, etc)
4 Years Ago
Train tunnels source backup
4 Years Ago
LODs and colliders for stops transition modules
4 Years Ago
Merge from /main/drone/shop