198,693 Commits over 4,140 Days - 2.00cph!

5 Years Ago
potential thunder NRE fix
5 Years Ago
Reset viewmodel skin, bodygroups and poseparameters which its weapon changes
5 Years Ago
halloween skins enabled
5 Years Ago
North WIP & working in the ice lakes
5 Years Ago
Defaulted r_jeepFOV to 0 (uses player's desired FOV), to match other vehicles. Fixed jeepFOV not updating properly when re-entering the vehicle Fixed FOV desync between server/client for jeeps
5 Years Ago
Reduced car lift crafting cost Reduced power requirement
5 Years Ago
merge from main
5 Years Ago
Engine components no longer require HQM to craft
5 Years Ago
Tier3 engine components are now researchable and craftable
5 Years Ago
updated vehicle_parts model so it's visually differs from Tool Box which is confusing
5 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
5 Years Ago
PlayerClass now has and handles MaxArmor just like MaxHealth
5 Years Ago
Reduced crafting cost of all car modules
5 Years Ago
One too many rows in rendererLOD - bush_medium_dense
5 Years Ago
More paths/material fixes
5 Years Ago
updated taxi module
5 Years Ago
Removed unused prefabs
5 Years Ago
Merge from voiceprops
5 Years Ago
Fixed being able to stack telephones on top of each other
5 Years Ago
Spawn_v3
5 Years Ago
Manifest (previous one didn't show in plastic)
5 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
5 Years Ago
Manifest
5 Years Ago
Added desire trails back into the World_setup prefabs
5 Years Ago
manifest
5 Years Ago
scene to prefab all
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
▆▉▊▊▋ ▄▋▄▋ ▍▆█▄▌▊██▆_█▍▆▋_▇▅▌▋▊ - ▊▌▆▇▌ ▊▆▆▇▊
5 Years Ago
merge from Halloween_2020_Patch
5 Years Ago
merge from Weather2
5 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
5 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
5 Years Ago
Fixed rocks in swamp_b and swamp_c
5 Years Ago
Assigned main' road materials to ringroads in world setup
5 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
5 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
5 Years Ago
Merge from voiceprops
5 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
5 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
5 Years Ago
█▋▉▌▍▋▌ ▉▅▅▊▆▅▄▉ ▇▍ ▆▅▍▉▉▅ ▉▉██▊▆▌ ▉█▇ ▍▊▋▍▄ ▇▄▅▉▌▄▋▄ ▆▅▇▌▆ (▌▆▅▊▌▉▄▇, █▆▆▆▇▊▅▌ ▅▇▋█▌ ▌▄▋ ▄▋▅▌▉▅ ▇▆▇▉▊)
5 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
5 Years Ago
▇▅▅ █▍▍▍▉ ▍█▅▊▋▄▅▄▄▍▄ ▅▆▄▌▌▇ - ▅▋▇▋▅▌ ▍▉▍▍▊▆▊ ▄▍ ▊▍▊▌▊▆▊▄▅ ▊▄▍▋▋ ▆▇ ▆ ▇▄▌▆▊▌▋▊▆ ▄▌▄ █▌█▍ ▅█▇▇▄ ▅▅▉ ▊▅▄▅ ▌▅ ▌▊ ▊█ ▍▉▅ ▋▄▅▍▆█▅▋▄▋▌ ▊▄▊▆▍▍▆▅▍▇▉█▋
5 Years Ago
Assign the correct prefab to the taxi item
5 Years Ago
Add new presets to the chassis entities
5 Years Ago
Added two taxi module vehicle presets
5 Years Ago
Remove random modular spawner since it's broken and unused by anyone except me
5 Years Ago
Added missing module types to the randommodular prefab
5 Years Ago
Add missing asset file