198,897 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Added Player.Set/GetMaxArmor
5 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
5 Years Ago
Color correction volume simple multiplayer support
5 Years Ago
player setmodelscale fixes
5 Years Ago
Stormy snow variant
5 Years Ago
cherry pick non networking related changes
5 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
mega grav gun networking increased steam.inf
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
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5 Years Ago
spike cost and protection tweaks
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Removed old culling jobs
5 Years Ago
Refactoring group creation methods
5 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
5 Years Ago
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5 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
5 Years Ago
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5 Years Ago
Scene backups
5 Years Ago
All prefabs/scenes updated with spawnable roadsigns
5 Years Ago
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5 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
5 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
5 Years Ago
Merge destroyable roadsign fixes
5 Years Ago
Cherry-pick original roadsigns merge
5 Years Ago
...
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main
5 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
5 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
5 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
5 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
5 Years Ago
More profile stuff
5 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
5 Years Ago
Print a console message when game is started with -noaddons
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
5 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
5 Years Ago
Culling method experiments, fixed comparison test differences.
5 Years Ago
skin approval
5 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
5 Years Ago
Added BaseNavigator.Moving MoveTowards & Roam return running or finished. Added StateFinished event.
5 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
5 Years Ago
small StateStatus refactor, now allows for Running and Finished
5 Years Ago
Tidied up job handling slightly, improved job dependencies.
5 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
5 Years Ago
BasePathfinder roam positions, test roam state, navigator improvements
5 Years Ago
Stables dressing backup