198,897 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
5 Years Ago
Allow deploying storage monitors onto vending machines
5 Years Ago
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5 Years Ago
cherrypick language files and "realistic fall damage" option
5 Years Ago
Updated language files
5 Years Ago
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5 Years Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
5 Years Ago
Switch vgui.Create warning to ErrorNoHalt
5 Years Ago
Fix some more clipping and issues with getting stuck
5 Years Ago
Fix bones spawning in the wrong spot
5 Years Ago
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5 Years Ago
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5 Years Ago
Optimized group add routine
5 Years Ago
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5 Years Ago
Stables dressing backup
5 Years Ago
Wooden farm fence files
5 Years Ago
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5 Years Ago
▊▇▍▊█▄ ▆▊▅▆▅▉ ▉▇▇▌▌ ▄▌▆▊█▆▌
5 Years Ago
Rebuild manifest, should fix missing roadsigns
5 Years Ago
▉▋▉▅▉ ▆▇▊▌ █▊▄▅▇▍▉▍▌▌/██▍▍▅▌_▌▉██▉▊_▇▄▋▇▌▉▆
5 Years Ago
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5 Years Ago
Stormy snow implementation
5 Years Ago
network++
5 Years Ago
merge from main
5 Years Ago
Merge from main#55213 (in sync with halloween branch)
5 Years Ago
merge from main (before destroyable roadsigns merge)
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
5 Years Ago
Increase icon sizes even more
5 Years Ago
Update item icons Fixed rotation issue on a spike
5 Years Ago
Fix compilation on IndividualSpawner custom editor
5 Years Ago
▋▇▄▍▋▅ ▉▅▍▍▉▇▌▉█ ▆▊▉█▊█▇
5 Years Ago
Merge destroyable roadsigns -> Main
5 Years Ago
▋▋▊▉▌ █▊▅ ▋▅▅▋ █▉▄, ▍▌▇▇▌▅▌▄, ▅▅▌▌▍▋▌▇▌ ▆▆▇ ▅█▊▄▊▌▅▄ ▇█▄▌▉▅▌ ▍▆▅▅▉▌▋ ██▍ ▉▋▇ ▌▌▆▉▅▅▍█▆ ▆▋▄▄▌▋▋▄▍▇ ▋▌ ▍▄▋▅▋██▄▆ ▄▅▄▋ #▅▉▅▉▊█▆▇ ▋▄█▄█▄ ▄▊▇▍ ▆▍ ▉▍▋█▇█ ▊██▍▅ ▊▄▆▊▅▊▉ ▇▌▉ ▉▅▄ ▇▅▆ ██▇▌▅▌
5 Years Ago
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
5 Years Ago
▊▆▆ ▅▍▊▋▅▉█▊▆ ▅█▊▋▄▄ ▇▅▌ ▇▋█▍▉▅▊▅ ▆▊▇█▆ ▊▄▌▆▋ ▉▆▉ ▌▅▇▇▅ ▉▍▉▋▇ ▊▋ ▅▇█▋▅▇▉▅▍▆ ▌▆▋ ▌▋▊▌▋ ▇▌▌▇█▉▅ ▊▇▊ ▋▉▉▆▊▋▅▇▊ ▄▄▇▍▅ (▊▊▇▄▉ ▇▋▇▊▄ ▄▌ ▌▌▌▌▊▉▍)
5 Years Ago
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
5 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
5 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
5 Years Ago
merge from main
5 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
5 Years Ago
Removed noise generator from old snow for perf.
5 Years Ago
Nixed X offset on snow emission
5 Years Ago
PFX scene backup
5 Years Ago
Testing out improved??? way of creating and storing group definitions
5 Years Ago
Double max ammo types
5 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
5 Years Ago
env_sprite_clientside