198,951 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Testing out improved??? way of creating and storing group definitions
5 Years Ago
Double max ammo types
5 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
5 Years Ago
env_sprite_clientside
5 Years Ago
Added Player.Set/GetMaxArmor
5 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
5 Years Ago
Color correction volume simple multiplayer support
5 Years Ago
player setmodelscale fixes
5 Years Ago
Stormy snow variant
5 Years Ago
cherry pick non networking related changes
5 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
mega grav gun networking increased steam.inf
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
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5 Years Ago
spike cost and protection tweaks
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Removed old culling jobs
5 Years Ago
Refactoring group creation methods
5 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
5 Years Ago
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5 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
5 Years Ago
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5 Years Ago
Scene backups
5 Years Ago
All prefabs/scenes updated with spawnable roadsigns
5 Years Ago
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5 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
5 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
5 Years Ago
Merge destroyable roadsign fixes
5 Years Ago
Cherry-pick original roadsigns merge
5 Years Ago
...
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main
5 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
5 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
5 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
5 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
5 Years Ago
More profile stuff
5 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
5 Years Ago
Print a console message when game is started with -noaddons
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
5 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
5 Years Ago
Culling method experiments, fixed comparison test differences.
5 Years Ago
skin approval
5 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
5 Years Ago
Added BaseNavigator.Moving MoveTowards & Roam return running or finished. Added StateFinished event.
5 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
5 Years Ago
small StateStatus refactor, now allows for Running and Finished