225,855 Commits over 3,714 Days - 2.53cph!
Fixed issue with skins that have a cutout override.
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Fixed camera issue in workshop editor
Deleted bandit_guardNPCAd prefab
Replaced bandit_guard prefab with my one.
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
Excavatar test scene update
Scientist_junkpile_pistol prefab nav fix
ScientistNPC prefab id update
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
junkpile_a, junkpile_g prefab updates
Deleted placeholder junkpile pistol prefab
apply scientist_junkpile_pistol shelved prefab update
merge from ai main branch
Fixed the first preset group not loading correctly on first map load (??)
Applied client editor brain nav shelved fixes.
Applied AI tool shelved changes
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving
Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
Fix some odd device tab crash?
Update translations
Restore some fields in case they get corrupted somehow
Update items
Add train tunnel markers + an option to turn them off
Translations again
Update translations
Restore some fields in case they get corrupted somehow
Update items
Add train tunnel markers + an option to turn them off
Translations again
Tell cards chat not to show in the server console log
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Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
NRE fix. Never try to kick idle players who aren't in the game.
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
Created proper roughness map for ground foliage
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark
Made moss use the same material as other forest plants
Removed some old meshes that were used for testing
merge from viewmodel_bugs
Fixed issues with incorrect FX parenting
Fixed misuse of FirstPersonEffect and EffectAudioPerspectiveSwitcher on a lot of our FX prefabs.
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Fixed TextShadow not scaling
Don't store ShadowTexture on Shadow
Rename EFillType, EBorderType
Move some stuff into UI2/Input
Moving Easing into Sandbox (from Sandbox.UI)
Merge branch 'master' of sbox
Initial support for bone merging anim scene objects
Shadows are immutable again
Merge branch 'master' of sbox
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
Push ragdoll based on last damage
Applying Matt's small stash fix
Fixed env_sun glow overlay not working properly with the poster command