198,695 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
5 Years Ago
Apply 70,90 third person camera fov clamp for boogie board
5 Years Ago
Merge from main
5 Years Ago
Reassign summer DLC skin ID's to be non-random
5 Years Ago
WIP seat armored module
5 Years Ago
Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
5 Years Ago
Fix RF transmitter frequency sometimes not showing up on the item icon
5 Years Ago
Move heavy helmet overlay above the scope overlay
5 Years Ago
Fix drink icon on water catcher panel being under the item icon Also disable moving on the item icon because it's water
5 Years Ago
Aperture/blur control
5 Years Ago
Bandit town regression fix WIP Prefab/mat merge fixes
5 Years Ago
building blocks scenes backup
5 Years Ago
Enable mipmaps on new icons Add control help UI to the camera overlay Refactor zoom to be stepped instead of mouse controlled
5 Years Ago
Final merge from main
5 Years Ago
Final merge from main
5 Years Ago
merge 2
5 Years Ago
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5 Years Ago
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5 Years Ago
Kepp these changes on x64
5 Years Ago
merge 1
5 Years Ago
merge 1
5 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
5 Years Ago
reload language on client, not server, oopsie
5 Years Ago
manual skin approval
5 Years Ago
Reload language files just before Lua gets initialized, instead of just after
5 Years Ago
Debug prints for a certain network related crash
5 Years Ago
when you forget 1 file after commit
5 Years Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
5 Years Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
5 Years Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
5 Years Ago
Fixed airfield regression & related prefabs.
5 Years Ago
fixes, prefab refactoring..
5 Years Ago
Re-arranged some prefabs structure around
5 Years Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
5 Years Ago
building blocks scene backup
5 Years Ago
Updated Hapis Island vehicle_parts spawners
5 Years Ago
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5 Years Ago
Reduced barricade health, decays even faster, higher crafting cost
5 Years Ago
Added icons for flash, filters and roll + minor viewfinder adjustments
5 Years Ago
Add zoom factor and photo counter to the instant camera UI
5 Years Ago
Merge from main
5 Years Ago
Merge from toast
5 Years Ago
Fix toasts not resizing to fit their contents
5 Years Ago
Merge from main
5 Years Ago
Merge from bind_cycle
5 Years Ago
Add help text
5 Years Ago
Merge from main
5 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
5 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading