240,763 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Leaderboard ui mockup
3 Years Ago
Can now left click and hold a tech on the tech tree to unlock it (1s)
3 Years Ago
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3 Years Ago
Added snowmobile placeholder sounds (these are recordings I created some time ago of my lawnmower)
3 Years Ago
Put snowmobile storage interaction above mount interaction in the heirarchy
3 Years Ago
Snowmobile hurt triggers turn off when not moving
3 Years Ago
Show much scrap is in the players inventory on the tech tree UI Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
3 Years Ago
Merge Main -> Snowmobiles again
3 Years Ago
Buncha terrain sculpt polish. East inland ready for splatting.
3 Years Ago
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)
3 Years Ago
Snowmobiles drop loot
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Extra null check + convert EntityFuelSystem to used the typed version of EntityRef
3 Years Ago
AssetBrowser: Fix mod select not restoring properly when all mods are disabled Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
3 Years Ago
Add a map marker for the patrol helicopter
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge FloatingBackpack -> Main
3 Years Ago
Resized repair info popup to be a bit less intrusive
3 Years Ago
Remove dropChance parameter on all storage containers (and ContainerIOEntities) and replace with a simple dropsLoot bool. I've copied all the data over. The actual dropChance float was never used except as a == 0 bool check.
3 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
3 Years Ago
Only sub and boat loot floats - save on potential performance hit. Added separate floating loot prefab. Storage container can now set loot to floating or not. A few other edits to storage. Don't drop sub torpedoes, just the storage.
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from main
3 Years Ago
Set IdleTiltStrength to 1.5f
3 Years Ago
Unsaved changes
3 Years Ago
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3 Years Ago
Bit of cleanup and fix random tilt snapping to center Note Allow jump even shortly after losing grounded state
3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Merge from demo_lerp_fix (smooths out movement of entities in demos)
3 Years Ago
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3 Years Ago
Fix dev camera. First attempt at egg attachment and release
3 Years Ago
Server compile fix
3 Years Ago
Fixed present drop flying back to the north pole after throwable/arrow attached
3 Years Ago
Snowman helmet now hidden in eyes view
3 Years Ago
Fixed candy cane club spec
3 Years Ago
Fixed double door garland blocking door deployment
3 Years Ago
Renamed archer tower attachments
3 Years Ago
Added attachment to archer tower
3 Years Ago
Fixed santa sleigh having no reindeer
3 Years Ago
Updated testmap with eggs Merge branch 'main' of sbox-slingshotsiege
3 Years Ago
Add Hammer.Skip to Unit entity
3 Years Ago
Added basic egg item data system (BaseNetworkable) and create 6 random eggs on initialize
3 Years Ago
Added slingshotsiege_egg_spawnpoint
3 Years Ago
Xmas menu logo and bg video
3 Years Ago
merge from xmas_update_2021 (network++)
3 Years Ago
merge from main
3 Years Ago
Changes and debug output to hopefully help narrow down a Linux crash
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Missed some spots
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd