198,704 Commits over 4,140 Days - 2.00cph!
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
Take 4 lights into consideration when calculating ore flare light attenuation.
Removed BillboardViaShader property. Every flare is using it anyway.
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New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
building blocks scenes backup
Re-enable auto sync transforms
Make targetprefabid an accessor with private set
Only get transform.position once during land direction check
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Remove distance stat tracking (we never used it)
Only get world velocity once
Use existing server directory method to save and load loadouts
Use existing client directory method to save and load midi binds
Return a pooled list
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool
Lowered upwards force amount when waking up an inflatable
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
You can now add a spawnmenu label by right clicking empty space in the spawnlist
Increased precision of doubles in util.TableToJSON
Increased precision of doubles in util.TableToJSON
Added Filter text field to console UI, direct bindings to con_filter_* stuff
Fixed degradation in modular bunker prefabs.
Added Material:Get/SetVector4D, returns/takes 4 numbers
boogie board, inner tube, paddling pool source
Fixed Motor tool's Force Limit not functioning
nightvisiongoggles source
smart alarm and reciever and electric heater source
chinese_throwable_firecrackers source
Another audio bundle experiment
Added siren flare cull component to prefabs
Component to LOD animations for siren flares
barricade cover volumes, costs, repair
barricade cover icon and sockets
barricade cover deployable setup