240,763 Commits over 3,867 Days - 2.59cph!
Can now left click and hold a tech on the tech tree to unlock it (1s)
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Added snowmobile placeholder sounds (these are recordings I created some time ago of my lawnmower)
Put snowmobile storage interaction above mount interaction in the heirarchy
Snowmobile hurt triggers turn off when not moving
Show much scrap is in the players inventory on the tech tree UI
Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
Merge Main -> Snowmobiles again
Buncha terrain sculpt polish. East inland ready for splatting.
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)
Extra null check + convert EntityFuelSystem to used the typed version of EntityRef
AssetBrowser: Fix mod select not restoring properly when all mods are disabled
Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
Add a map marker for the patrol helicopter
Merge FloatingBackpack -> Main
Resized repair info popup to be a bit less intrusive
Remove dropChance parameter on all storage containers (and ContainerIOEntities) and replace with a simple dropsLoot bool. I've copied all the data over. The actual dropChance float was never used except as a == 0 bool check.
Show a down arrow next to a team mate that is downed as well as changing the colour
Only sub and boat loot floats - save on potential performance hit. Added separate floating loot prefab. Storage container can now set loot to floating or not. A few other edits to storage. Don't drop sub torpedoes, just the storage.
Merge from xmas_update_2021
Set IdleTiltStrength to 1.5f
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Bit of cleanup and fix random tilt snapping to center
Note
Allow jump even shortly after losing grounded state
Fix typos in Panel.Children causing NRE's
Merge from demo_lerp_fix (smooths out movement of entities in demos)
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Fix dev camera. First attempt at egg attachment and release
Fixed present drop flying back to the north pole after throwable/arrow attached
Snowman helmet now hidden in eyes view
Fixed candy cane club spec
Fixed double door garland blocking door deployment
Renamed archer tower attachments
Added attachment to archer tower
Fixed santa sleigh having no reindeer
Updated testmap with eggs
Merge branch 'main' of sbox-slingshotsiege
Add Hammer.Skip to Unit entity
Added basic egg item data system (BaseNetworkable) and create 6 random eggs on initialize
Added slingshotsiege_egg_spawnpoint
Xmas menu logo and bg video
merge from xmas_update_2021
(network++)
Changes and debug output to hopefully help narrow down a Linux crash
Fix inheriting from LibraryAttribute not working for entities clientside
Hide obsolete water entities from Hammer, update base.fgd