225,994 Commits over 3,714 Days - 2.54cph!
Implemented bullet pattern color override for ECS bullets
Fixed typo in AnimateSpriteSystem color job
Fixed ECS bullet acceleration
Fixed velocity based circle skew in ECS bullets
Updated Jenkinsfile !redux_all !ecs
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
Fixed exception and added README description
Added placeholder UI components and fixed issues with round end times
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
Fixed not being able to pause / restart when watching co-op replays
Updated Facepunch.Unity
Fixed AvgFrameTimeLastSecond precision
Fixed AvgFrameTimeLastSecond precision
First pass at a timed round system with placeholder rounds for game flow
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
Apply explosion force to ragdoll
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Added a rudimentary team system
Compile testmap. Add explosive force to barrel model data
Add explosive_force to explosion_behavior gamedata
Increase poker pot warning to error status
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
Remove debug output from one the Problem panel quick fixes
L96 Specular setup
no longer uses metallic setup
now good for skin creators
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Restoring stables_a and stables_b prefab moves
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
Merge preparations, second attempt