225,994 Commits over 3,714 Days - 2.54cph!

3 Years Ago
Implemented bullet pattern color override for ECS bullets Fixed typo in AnimateSpriteSystem color job Fixed ECS bullet acceleration Fixed velocity based circle skew in ECS bullets Updated Jenkinsfile !redux_all !ecs
3 Years Ago
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
3 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
3 Years Ago
merge from disable_easter_2021
3 Years Ago
Disabled Easter
3 Years Ago
Explosion screen shake
3 Years Ago
Fixed exception and added README description
3 Years Ago
Added placeholder UI components and fixed issues with round end times
3 Years Ago
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3 Years Ago
Disabled incremental garbage collector on macOS again
3 Years Ago
Water treatment plant's bag of fixes
3 Years Ago
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3 Years Ago
Fixed potential crash for playing MP3 files
3 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
3 Years Ago
Fixed not being able to pause / restart when watching co-op replays Updated Facepunch.Unity Fixed AvgFrameTimeLastSecond precision
3 Years Ago
Fixed AvgFrameTimeLastSecond precision
3 Years Ago
trainyard bugfixes
3 Years Ago
First pass at a timed round system with placeholder rounds for game flow
3 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
3 Years Ago
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3 Years Ago
Bandit camp scene2prefab
3 Years Ago
re-installing bandit camp changes 2 out of 2
3 Years Ago
re-installing bandit camp changes 1 out of 2
3 Years Ago
Apply explosion force to ragdoll
3 Years Ago
Add DamageInfo.Explosion
3 Years Ago
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3 Years Ago
Added a rudimentary team system
3 Years Ago
Compile testmap. Add explosive force to barrel model data
3 Years Ago
Add explosive_force to explosion_behavior gamedata
3 Years Ago
cherrypicking 60337
3 Years Ago
Increase poker pot warning to error status
3 Years Ago
Cherrypicking 60319, 60320, 60321, 60322
3 Years Ago
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
3 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
3 Years Ago
Remove debug output from one the Problem panel quick fixes
3 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
3 Years Ago
merge from hdrp
3 Years Ago
merge from finalprefabs
3 Years Ago
cargo test scene
3 Years Ago
build !redux_all
3 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
3 Years Ago
Applying MergeFromMain_2021_04_06
3 Years Ago
Restoring stables_a and stables_b prefab moves
3 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
3 Years Ago
Merge preparations, second attempt
3 Years Ago
Initial commit
3 Years Ago
Merge preparations