224,879 Commits over 3,714 Days - 2.52cph!

3 Years Ago
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3 Years Ago
Testing tweaks
3 Years Ago
Flesh out support for multiple player pot splitting
3 Years Ago
Fix incorrect payout calculation
3 Years Ago
Fix decal rendering
3 Years Ago
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3 Years Ago
ElementScaler animation New campaign menu animation Added dummy leaderboards for switch testing on PC Stop weird stage card scaling on switch Main menu layout changes
3 Years Ago
Glass & concrete impacts
3 Years Ago
Winner sorting changes like in 59689
3 Years Ago
Added the "Problems" tab to the Problems menu, it displays common configuration and other problems with a button to fix it where applicable.
3 Years Ago
Simplify the winner sorting
3 Years Ago
Added Screen class
3 Years Ago
Initial test map. Map includes; Buttons Elevator Rotating Floors Ladders Damage Triggers Moving Platforms Merge branch 'master' of sbox
3 Years Ago
"Something is creating script errors" now directs users to the Problems panel, not the console Localization support for Problems panel If there are any actual problems in the Problems menu, the main menu button will display a number of problems, with different colors based on severity
3 Years Ago
Fix header content placement This fixes the wrong header content placement introducted by #1 , jittering on scroll is still fixed Before: https://m0uka.dev/u/RYBaTE.png After: https://m0uka.dev/u/bxZ8Ev.png Merge pull request #2 from m0uka/patch-1 Fix header content placement
3 Years Ago
Started work on rescaling the campaign menu for switch Only show the selected campaign on switch
3 Years Ago
Fix scenesystem skipping objects that are partially translucent
3 Years Ago
Fixed a bug with VPK file searching that would result in garbage data in file.Find
3 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
3 Years Ago
Fix run direction animgraph values
3 Years Ago
Override player animator with my own
3 Years Ago
merge from main
3 Years Ago
Campaign menu: populate in a coroutine to avoid hang Fadeable can now have a delay StageLoading fade tweaks Fixed how campaign items are selected while loading in
3 Years Ago
formatting fix
3 Years Ago
wip sleepable
3 Years Ago
Camera update Update .gitignore
3 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
3 Years Ago
Buoyancy implements IServerComponent. Adjusted ragdoll prefab.
3 Years Ago
Cleaning up
3 Years Ago
Simplified ElementScaler
3 Years Ago
Merge from main
3 Years Ago
Support hotloading assets over the network
3 Years Ago
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3 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
3 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
3 Years Ago
merge from cover
3 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
3 Years Ago
updated meta settings on player gesture anims
3 Years Ago
Add color tests to border tests
3 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
3 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
3 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
3 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
WIP pot splitting
3 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
3 Years Ago
Random moves don't go all-in unless they have to
3 Years Ago
Even more tweaks
3 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
3 Years Ago
Client/server compile fix
3 Years Ago
More cancel tweaks