240,762 Commits over 3,867 Days - 2.59cph!
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Make Color/Color32/Rotation/Vector3.Read static
Make Angles.Write not static
Finished east inland area
Update embedded button prompts on rebind / new device !switch !release
Unbound button ? size tweak
Tutorial speech now can show toggle prompts !switch !release
Updated Hammer Icon
Temp Egg model w glass
Adjusted Size of rope
Temp Archer Tower
Added gamemode ents
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Remove unused
If in tools mode resize the swapchain window using SetWindowPos to avoid it being automatically focused
Don't allow snowman helmet attire equip stacking
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Added DoubleDoorDressing socket
Updated double door garland and wall frame socket
manifest
Building brick skin models progress
Added missing Hammer entities
Add details to skybox
Fixed floating boxes and added small details around the map
Fixed texture alignment on bench
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Restore SimulateActiveChild to Player fixing weapons not showing / firing.
Add new named colors from the latest CSS spec
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In editor, console key switches to and from game/console
Added more helpers for font-weight
hairline, thin, ultralight, extralight, light, regular, medium, demibold, semibold, ultrabold, extrabold, heavy, black, extrablack, ultrablack
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Move idle tilt to its own func
Fix random tilt preventing brake lean
Fixes and adjustments
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc)
Static mountables will still dismount immediately (chairs, sofas, etc)
Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour
Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
Fix random tilt preventing tilt from pedal
Slightly reduce random tilt range
Fix chat justify
Update control-diagram.png
Update font color
Tilt/recovery momentum when jumping
Allow jump to increment shortly after falling off ledge or when close to the ground
Continue to fall in direction you're tilted, when tilted more than safe zone
Show safezone in devhud
Devhud cleanup
Randomly tilt while in safe zone
Fixed some inconsistencies when picking up a sam site in the editor
Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
Give item_drop the splash effect 💧
Add No Ammo, Low Ammo and Has Target outputs to the SAM site
Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
Added underwater drag as an option to the buoyancy system. Makes the item_drop backpack behave much more nicely
Focus hint works with toggle binding
Embedded button prompts can now specify multiple actions
Easy mode focus hint tweak
Fixed being able to unpause while in the settings menu !switch !release
Make the generic item_drop (grey backpack) buoyant
All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.
Added toggle to sort by last seen in the contacts menu
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
Don't allow item binding on devices without a dpad
Fixed possible exception on player input init !switch !release