198,713 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Added siren flare cull component to prefabs
5 Years Ago
Component to LOD animations for siren flares
5 Years Ago
desc token update
5 Years Ago
barricade cover volumes, costs, repair
5 Years Ago
setup update
5 Years Ago
Shader updates
5 Years Ago
dynamic prefabs
5 Years Ago
barricade cover icon and sockets
5 Years Ago
barricade cover deployable setup
5 Years Ago
Subtracting 52993 and 52997 because Unity sucks
5 Years Ago
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5 Years Ago
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
5 Years Ago
RecipeDictionary tweaks and some profiler changes.
5 Years Ago
fixed tesla coil receiving damage through walls
5 Years Ago
building blocks scenes roofs LOD1
5 Years Ago
merge from main
5 Years Ago
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
5 Years Ago
Loop update
5 Years Ago
Moved the wake up process to WaterInflatable
5 Years Ago
Refactored duplicated skin ownership checks into a method
5 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
5 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
5 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
5 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
5 Years Ago
Merge from main
5 Years Ago
Smoothed eye position no longer uses a unparented transform
5 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
5 Years Ago
Merge from main
5 Years Ago
Set dynamic on prefabs
5 Years Ago
Tidyup, dynamic, find flare utils
5 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
5 Years Ago
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5 Years Ago
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5 Years Ago
water entry sound tweaks
5 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
5 Years Ago
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5 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
5 Years Ago
Refactor recipe caching out of MixingTable and into RecipeDictionary
5 Years Ago
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5 Years Ago
Comment typo fix
5 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
5 Years Ago
updated beach chair player anim & mount position
5 Years Ago
backup building blocks scene - armored tier lod0
5 Years Ago
Removed SavasIsland from building
5 Years Ago
LiquidWobble #ifdef
5 Years Ago
LiquidWobble update
5 Years Ago
Try and reduce ambient spec on liquid materials
5 Years Ago
LiquidWobble update
5 Years Ago
Adjusted HDR Sphere materials.
5 Years Ago
Fix accidental double GetItem