240,762 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
3 Years Ago
Fix server compile
3 Years Ago
Check and adjusted max velocity estimate
3 Years Ago
Fixcars now supplies max fuel again
3 Years Ago
First pass on a popup showing what resources are missing when repairing an entity with the hammer
3 Years Ago
Generalised 'fixcars' console command. Now repairs and refuels *any* nearby vehicle (boats, subs, helicopters, etc). Reduced amount of fuel it adds from max to 100.
3 Years Ago
Fixed snowmobile gibs not showing the damage texture
3 Years Ago
A bit more health for snowmobiles
3 Years Ago
Fixed Tomaha gibs, set snowmobile health, set up damage texture effect for both snowmobiles. Simplified damage renderer usage across all vehicles.
3 Years Ago
Fix error when viewing a viewmodel in the workshop submit screen
3 Years Ago
Fixed build error Fixed button prompts checking for bindings every frame on device lost Pause tweaks for replays !switch !release
3 Years Ago
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3 Years Ago
Improved snowmobile foot IK
3 Years Ago
Passenger setup
3 Years Ago
Manifest
3 Years Ago
Seat prefabs
3 Years Ago
Remaining inland sculpts sans treatment plant area
3 Years Ago
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
3 Years Ago
Team mates in close range now update their position on the map in real time
3 Years Ago
Set .equipped if item is equipped Remove debug and cleanup Move dev hud out of the way Toggle devhud visibility with uf_devhud Custom chatbox
3 Years Ago
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3 Years Ago
Snowmobile rear passenger mount added and set up
3 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
3 Years Ago
Snowmobile driver eye pos + mount pos adjustments
3 Years Ago
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
3 Years Ago
Snowmobile driver IK setup
3 Years Ago
Added more calls to save progression data * On exit request * On going to background * On stage reset Fixed saving progression data on exit Fixed initial selected stage on game start More selected campaign fixes Leaderboard entry display fixes Fixed bindings page not opening on correct player tab Working on fixing case where button prompts would disappear
3 Years Ago
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
3 Years Ago
industrial strip light - adjusted normal map to make bolts more visible on fitting
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Driver mount offset
3 Years Ago
industrial strip light - adjusted emissive map to increase range
3 Years Ago
Make CModelRender try to load vertex lighting/lightmaps for props only from the BSP
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Try using the new UI functions in Sandbox tools Cleanup net.lua
3 Years Ago
Ignore everything Create a tabbar when dropping a dock Show tabs even if there's only one entry handle addDockWidget Drag dock tags to undock/move
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Added net.WriteColor( clr, alpha = true ) Added net.ReadColor( alpha = true )
3 Years Ago
Add argument to net.Read/WriteColor to skip alpha (#1841) * Add argument to net.Read/WriteColor to skip alpha More network efficient if you aren't using the alpha. The value between the read and write calls must match and should be a warning on the wiki page if this is merged. * Change alpha read from faux ternary to cond branch Since net.ReadUInt is a cfunc
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Minigolf water material Added new water to holes Playground prefabs Update minigolf_green.vmap
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
Add portal 2 map icons that were already made before
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
Do not require voice permission to force stop voice transmission Removed -voicerecord from blocked concommands
3 Years Ago
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3 Years Ago
Added ControlPanel.ColorPicker method (Community Contribution) And lets try using that in the Color tool
3 Years Ago
Added: Color box method (#1854) * Added: Color box method * Added function to control panel also * Updated: Coding stile Updated: Use ipairs instead of pairs * Utilize: Use of `ipairs` Removed: All changes from DForm * Fixed: wrong variable names for R,G,B,A Utilize: Pairs loop when configuring default convar settings * Updated: Use camel case * Removed: Use `if var` instead of `if var != nil` for convention changed: Loop internal variables to `k,v` for convention * Relace the IF statement with selection operator