130,397 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Remaining new south-west & coastal road, fishing village.
                
                
                
                
             
         
        
        
            
            
            
                
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                Bug fixes, frustum culling jobs etc.
                
                
                
                
             
         
        
            
            
            
                
                Disabled all the automatic weather types for testing purposes
                
                
                
                
             
         
        
            
            
            
                
                Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining
                
                
                
                
             
         
        
            
            
            
                
                Fixed rain and snow falling through water (collision mask adjustment)
                
                
                
                
             
         
        
            
            
            
                
                Less convoluted SynchronizedClock implementation
                
                
                
                
             
         
        
            
            
            
                
                More state container fixes and transition features.
Added console.erroroverlay toggle.
                
                
                
                
             
         
        
            
            
            
                
                Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
                
                
                
                
             
         
        
            
            
            
                
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                Static hitch and trough for stables
                
                
                
                
             
         
        
            
            
            
                
                Static horse saddle models/Prefab
                
                
                
                
             
         
        
            
            
            
                
                Stables_a and stables_b buildings progress
                
                
                
                
             
         
        
            
            
            
                
                Thunder can be enabled on weather preset rather than toggling on and off with rain
                
                
                
                
             
         
        
        
            
            
            
                
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                First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
                
                
                
                
             
         
        
            
            
            
                
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                Fixed more culling job issues
                
                
                
                
             
         
        
        
            
            
            
                
                More culling methods implemented
                
                
                
                
             
         
        
            
            
            
                
                Fix skinned mesh bone transforms being scrambled
                
                
                
                
             
         
        
        
            
            
            
                
                weather.load is case insensitive
                
                
                
                
             
         
        
            
            
            
                
                Enabled time progression on CraggyIsland again
                
                
                
                
             
         
        
            
            
            
                
                Added sting weather effects (currently just lightning)
                
                
                
                
             
         
        
            
            
            
                
                Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
                
                
                
                
             
         
        
            
            
            
                
                Culling routine sort of hooked up and working now
                
                
                
                
             
         
        
        
            
            
            
                
                Some progress on turning this into a wearable
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
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