198,732 Commits over 4,140 Days - 2.00cph!
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Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed
NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
Refactor recipe caching out of MixingTable and into RecipeDictionary
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SLAM tripmines now properly clean their laser when they are removed
SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
updated beach chair player anim & mount position
backup building blocks scene - armored tier lod0
Removed SavasIsland from building
Try and reduce ambient spec on liquid materials
Adjusted HDR Sphere materials.
Fix accidental double GetItem
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Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
backup building blocks scene - metal tier lod0
Remove old head space check again
Cleanup, add some help strings to new commands
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability
Removed foliage displacement component from boogie board
Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
Don't skip hidden items when exporting for Rust+
disallow photo frames to be locked
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
building blocks scenes backup
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width
Added DLabelEditable.Set/GetAutoStretch, defaults to false
engine.LightStyle doesn''t crash with style=64
rooftop work scenes backup
merge from main - fixes only
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