135,764 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Subtracted a couple of shader file changes because of bug.
5 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
5 Years Ago
Some formatting, comments
5 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
5 Years Ago
MLRS UI radius fix. Raycast spacing edit.
5 Years Ago
Fixed exceptions when exiting a demo while in first person
5 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
5 Years Ago
Merge from main
5 Years Ago
Merge Main -> MLRSUpdates
5 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
5 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
5 Years Ago
Fixed missing sfx on skull rock skin viewmodel
5 Years Ago
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
5 Years Ago
Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
5 Years Ago
MLRS rockets cluster less towards the centre of the potential hit area
5 Years Ago
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
5 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
5 Years Ago
Fixed ridable horse corpses not being lootable.
5 Years Ago
Biome/terrain backup
5 Years Ago
5 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
5 Years Ago
Added the ability to downsample ocean spectra.
5 Years Ago
Merge from main
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from main
5 Years Ago
Merge from vehicles
5 Years Ago
merge from main
5 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
5 Years Ago
Re-add generic_large loot panel with 42 slots (for modders)
5 Years Ago
remove stray debug.log
5 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
5 Years Ago
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5 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
5 Years Ago
Split up FFT job into steps
5 Years Ago
merge from main
5 Years Ago
First pass on physics setup
5 Years Ago
merge from Desert_Military_bases
5 Years Ago
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
5 Years Ago
Set aiming module slot max stack size to 1
5 Years Ago
Fix bugs with MLRS rocket inventory: - Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired) - CanFire now also checks IsBroken
5 Years Ago
update MLRS broken down cabin sounds to match new effects
5 Years Ago
Merge from main
5 Years Ago
MLRS: Don't allow fixcars while rockets are firing
5 Years Ago
Merge RetroSnowmobile -> snowmobile
5 Years Ago
Merge Main -> snowmobile
5 Years Ago
Refactoring a bit for physics
5 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
5 Years Ago
added keylock world model new w_ prefab within the existing file structure