194,336 Commits over 4,079 Days - 1.99cph!
More granular texture bundle filter to avoid pulling in unused textures
cherry pick the sandbox npc fix
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
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Added GM:OnScreenSizeChanged hook
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
Finish demo recorder frontend, record time elapsed, saved notification
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Rearranged a couple of methods in preparation for future work
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Remove GameAnalytics folder
Update to 2019.2.21f1. Remove analytics.
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Increased water barrel output flow to 12
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Don't show electric plug info when using hose tool and vice versa
Integrating baked meshes into the HLOD system
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[D11] fix none gun/bullet/arrow/projectiles from despawning
[D11] fix all none weapon projectiles to default to regular FP settings.
Another attempt at bundle build time optimization
Added FPS lock to in-game debug menu
[D11] Reenable ping address
[D11][UI] Added fade behind player_preview pulled topbar forward
[D11] Billboard shader smoothness fix