194,336 Commits over 4,079 Days - 1.99cph!

5 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
5 Years Ago
cherry pick the sandbox npc fix
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
[D11][#3809] Double wooden doors no longer sunk into the floor.
5 Years Ago
[D11][UI] Switch ps4 beta build type to demo
5 Years Ago
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5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
5 Years Ago
Finish demo recorder frontend, record time elapsed, saved notification
5 Years Ago
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Rearranged a couple of methods in preparation for future work
5 Years Ago
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5 Years Ago
Remove analytics prefab
5 Years Ago
Remove GameAnalytics folder
5 Years Ago
Update to 2019.2.21f1. Remove analytics.
5 Years Ago
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5 Years Ago
Adjust seating eye position forward a little
5 Years Ago
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5 Years Ago
Added support for reduced grip on icy ground
5 Years Ago
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5 Years Ago
Increased water barrel output flow to 12
5 Years Ago
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5 Years Ago
Don't show electric plug info when using hose tool and vice versa
5 Years Ago
Integrating baked meshes into the HLOD system
5 Years Ago
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5 Years Ago
[D11] fix none gun/bullet/arrow/projectiles from despawning
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] fix all none weapon projectiles to default to regular FP settings.
5 Years Ago
Another attempt at bundle build time optimization
5 Years Ago
Added FPS lock to in-game debug menu
5 Years Ago
Potato guide mesh
5 Years Ago
Potato balance
5 Years Ago
[D11] Reenable ping address
5 Years Ago
Client fix
5 Years Ago
[D11][UI] Added fade behind player_preview pulled topbar forward
5 Years Ago
[D11] Billboard shader smoothness fix
5 Years Ago
[D11] LOD colour fix
5 Years Ago
merge from main