240,755 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Tweak intertia tensor values
3 Years Ago
pass sunlight constants on a static sunlight
3 Years Ago
RetroSnowmobile set up, now driveable.
3 Years Ago
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3 Years Ago
WIP other snowmobile setup. Colliders etc
3 Years Ago
Scientists menu background video
3 Years Ago
Test map edit
3 Years Ago
Add missing file DUMMY
3 Years Ago
Modify retro snowmobile collider mesh: - Split into two parts and fill in the gaps so it can be convex. - Limited dissolve to remove unnecessary verts + triangulate.
3 Years Ago
Move sbox_water to water, make shaders load without sbox_ prefix
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix compile error, replace obsolete Fix NRE
3 Years Ago
Replace obsolete Update sbox-checkers.fgd Fix compile errors Fix cell WorldPanel hover
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
3 Years Ago
Fix rotation on spawn Cleanup
3 Years Ago
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios Added to regular phone and mobile phone vm's
3 Years Ago
Wheel suspension edits
3 Years Ago
Hooked up wheel FX etc
3 Years Ago
Added icons and items for the two snowmobiles
3 Years Ago
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3 Years Ago
Additional work on outside of map
3 Years Ago
phrases
3 Years Ago
merge from compoundbow_balance
3 Years Ago
excavator supply terminal fixes, show progress as percent
3 Years Ago
Parent works
3 Years Ago
subtract 67163 - need more tweaking, outside the scope for upcoming patch
3 Years Ago
Added ability to view and revoke granted permissions in the Problems menu Added permissions.EnableVoiceChat( bool ) Added +voicerecord to blocked console command list TTT: Use permissions.EnableVoiceChat
3 Years Ago
compound bow costs more metal fragments compound bow now loses condition while drawn back longer than 3 seconds
3 Years Ago
ComboBox, LineEdit binds DataMode wip
3 Years Ago
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3 Years Ago
re-style the Power Bar
3 Years Ago
Split up input page, working on separate bindings for different styles Refactoring input action sets Some fixes to rebinding controls Added LabelControl for settings pages Support for referencing Menu or Replay actions in embedded prompts Support for cancelling binding actions
3 Years Ago
markup library improvements - Adds markup.Escape, markup.Color, MarkupObject:GetMaxWidth, new argument to MarkupObject:Draw (Community Contribution)
3 Years Ago
Markup Library Improvements (#1732) * Markup Library Improvements - New argument to MarkupObject:Draw() (textAlign) allows for text alignment inside the maxWidth bounds (i.e. align text center, align text right) - Added MarkupObject:GetMaxWidth() - Added markup.Escape which escapes markup-sensitive characters ( & < > ) - Fixed trailing spaces on new lines - Fixed issue where new blocks were unnecessarily being split in the middle of a word - Changed pairs to ipairs - Improved code readability, cleaned up comments, removed a redundant comment * New blocks will not wrap unless preceded by a space, remove some redundant code, change name of variable and add new comment * Use lookup table for unescape string.gsub * Small optimizations - Changed blocks[ i ] to blk - Populate new_block tables during declaration rather than setting keys & values after creation * Create markup.Color which converts a Color into a string for use in <color> tags
3 Years Ago
Scrap the old backdrop style stuff and put in new PP for damage
3 Years Ago
Further improve CoC edge
3 Years Ago
Initial barebones
3 Years Ago
updated world models from 67130
3 Years Ago
Fix drawing with console open
3 Years Ago
only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem
3 Years Ago
temp way to pass proxy mesh constants to main pipeline, batch them later
3 Years Ago
Add other award test commands
3 Years Ago
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3 Years Ago
Move all sdfreflection code to shared code
3 Years Ago
Switch to HDR target
3 Years Ago
TextEdit, TextCursor binds