240,761 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Snowmobile wheel and terrain FX system final setup
3 Years Ago
Reset jump strength when not grounded too Navigate to a tab by default
3 Years Ago
Rolling sound a bit louder fixed dir case
3 Years Ago
Add note to dev hud
3 Years Ago
Minor fix
3 Years Ago
Simplify glowstate names
3 Years Ago
Fix duck, flashlight and slots for controllers
3 Years Ago
Add jump strength indicator to dev hud Ease out jump strength
3 Years Ago
Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );`
3 Years Ago
Add IsStart & IsEnd to Checkpoint entity Add jump course and start/end checkpoints to playground Spawn player at the starting checkpoint Create button.hover.vsnd_c Reduce StopSpeed Jump strength determined by how long you hold jump Max air turn speed Reduce speed if holding break after landing a jump
3 Years Ago
Added some exterior map detail and hut
3 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
3 Years Ago
art source backup
3 Years Ago
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3 Years Ago
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3 Years Ago
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Only spawn players when minimum of 2 are on - spawn in respective "seat". Seat each player correctly and ensure VR anchor is rotated properly. Fix Znear so people stop crying
3 Years Ago
Mission complete stat
3 Years Ago
Merge fixes
3 Years Ago
Spent some time with my mate's actual slingshot, improved rest behavior. Pouch hangs back and lower from the slingshot generally and rests faster.
3 Years Ago
Merge from main
3 Years Ago
Fixed spectator error when some weapons are admired
3 Years Ago
Remaining cliffing south of launch site
3 Years Ago
Fixed standalone errors !switch !release
3 Years Ago
More input fixes Added offline legal pages Show legal pages using offline HTML viewer !switch !release
3 Years Ago
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3 Years Ago
Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
3 Years Ago
Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
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3 Years Ago
Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks
3 Years Ago
If VR is enabled make the GameList.ControlTag default to VR Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k ) Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters
3 Years Ago
Remaining snow area south of river
3 Years Ago
KeyEvent, Focus, Blur hooks Add Widget.ScreenPosition, Widget.ToScreen( pos ), Widget.FromScreen( pos ) Added Widget.IsTooltip Add Menu.Clear Add QKeyEvent Move console autocomplete to engine glue instead of client Add Widget.PostKeyEvent( key ) Allow native pointer type equality comparisons
3 Years Ago
Use true luminance for disc fill
3 Years Ago
canyons map
3 Years Ago
SE snow inland spawn backup
3 Years Ago
Quite happy with this behaviour (pouch grabbing still not predicted)
3 Years Ago
Make Model.GetJson internal Added Model.GetAllData<T>()
3 Years Ago
Fixed player releasing pouch too fast when grabbing and moving quickly
3 Years Ago
Predict main slingshot - do not predict the pouch nor grabbing (for now). I may make the entire slingshot client-side with a proxy for other players. Implement Egg test. Can fire "eggs" (currently debug spheres). Remove camera class.
3 Years Ago
fucking fixed viewport offsets
3 Years Ago
Mange all render targets on C# side, use full HDR now
3 Years Ago
Fixed crash in about box (GraphicsWidget multiple inheritance fucking us)
3 Years Ago
Add ropes and remove any attempts at prediction (for now)