135,774 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Add GetEntity to GameObjectRef
5 Years Ago
West+north road splatting
5 Years Ago
Respect hitnotify convar
5 Years Ago
Hit marker should now play when the player being spectated gets a headshot
5 Years Ago
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
5 Years Ago
Final'ish northern height & bake
5 Years Ago
North side road fixes along new cliffs & bake
5 Years Ago
Sculpt backup
5 Years Ago
optimised LOD2 of all 18 tea variations: -baked down cup material and icon decal sheet to one smaller albedo
5 Years Ago
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
5 Years Ago
all 18 tea world model LODs collision setup texture resize and prefab update
5 Years Ago
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
5 Years Ago
all 18 tea world model variations prefab wip materials and textures
5 Years Ago
Fix MapView NRE
5 Years Ago
updated bandages with lods updated material prefab update
5 Years Ago
reduced texture size for bandages
5 Years Ago
bandages world model update texture & material work prefab setup
5 Years Ago
▄▉▌▇▋▆ ▄▊▊▆▆▉▆▉
5 Years Ago
i forgot the collision now the sack has collision
5 Years Ago
generic burlap sack update model, materials and textures, collision initial prefab setup
5 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
5 Years Ago
Update DryWetMidi plugin to fix .net version
5 Years Ago
Optimizations inside update loop
5 Years Ago
Potato world model lods, collision and materials prefab setup
5 Years Ago
Apple world model lods, collision materials prefab setup
5 Years Ago
cactus flesh world model lods, collision and materials prefab
5 Years Ago
Updated rigged model with SAR backface fix
5 Years Ago
Fixed incorrect animation event handling while first person spectating
5 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
5 Years Ago
Player icon on map view now faces correct direction when first person spectating
5 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
5 Years Ago
Merge Main -> snowmobile
5 Years Ago
Possible OnViewModeChanged NRE fix
5 Years Ago
Fix client compile for range limit checks
5 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
5 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
5 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
5 Years Ago
MLRS font swap
5 Years Ago
SAR world model backface fix
5 Years Ago
No-aim areas in the MLRS UI (safe zones etc) now all have their diagonal filler lines at the same scale
5 Years Ago
Fallback fonts for the MLRS font. Handle all languages
5 Years Ago
Extended character set for MLRS UI
5 Years Ago
Fix MLRS rocket backfire FX flashing on when entering LOD range
5 Years Ago
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
5 Years Ago
Don't show max distance for MLRS rockets or torpedoes
5 Years Ago
More splat&sculpt
5 Years Ago
More northern splatting
5 Years Ago
Improved handling of disconnected/sleeping players
5 Years Ago
Move max range calculation to ServerProjectile. A couple of changes
5 Years Ago
Improved fishing rod vm while first person spectating