135,774 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
5 Years Ago
Manifest build, and prefab ID fix
5 Years Ago
Merge misc_improvements -> snowmobile
5 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
5 Years Ago
More inland cliff replacements
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
5 Years Ago
Fixed vm getting orphaned when entering debug cam
5 Years Ago
Fixed event NRE when spectating in a demo
5 Years Ago
Merge BaseMountable -> misc_improvements
5 Years Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
5 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
5 Years Ago
Merge from main
5 Years Ago
More snowmobile setup
5 Years Ago
Snowmobile collider edit
5 Years Ago
East sculpts for new cliffs
5 Years Ago
Updated drinking to deal with displacement
5 Years Ago
Trace update
5 Years Ago
Cleanup
5 Years Ago
More accurate tracing into the ocean volume
5 Years Ago
Fixed crossbow vm loaded state
5 Years Ago
Subtract 66779
5 Years Ago
Remove all client side mounted references for instruments
5 Years Ago
Snowmobile detail colliders
5 Years Ago
Water inflatable changes
5 Years Ago
WIP tidying up client-side access to _mounted
5 Years Ago
Cleanup
5 Years Ago
Remove unused overrideMountedLookAt
5 Years Ago
Merge Main -> misc_improvements
5 Years Ago
Snowmobile wheel setup, and fix model direction
5 Years Ago
Some snowmobile initial setup
5 Years Ago
NE sculpts
5 Years Ago
Better spectate entity name
5 Years Ago
Potential NRE fix in LateClientCycle
5 Years Ago
North east cliffing and cleanup of old inland splats
5 Years Ago
Test map changes
5 Years Ago
Reduce MLRS rocket world model size and mass to 25% of actual size and mass
5 Years Ago
Site C area progress backup
5 Years Ago
Option to bilinear sample displacement map.
5 Years Ago
merge from main
5 Years Ago
Building brick skin atlas and material
5 Years Ago
Trace test
5 Years Ago
Add stat for a player shredding a car Add stat for hands won in poker
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Fix HAB prefab bug
5 Years Ago
Fixed team UI not updating when spectated player leaves a team
5 Years Ago
Fixed guns not showing the correct ammo count when spectating
5 Years Ago
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted: - Duo Sub [fuel storage, torpedo storage, item storage] - Hot Air Balloon [fuel storage, item storage] - Magnet Crane [fuel storage] - Minicopter (in earlier commit) [fuel storage] - MLRS [dashboard storage, rocket storage] - Modular car chassis [fuel storage] - RHIB [fuel storage, item storage] - Rowboat [fuel storage, item storage] - Scrap Transport Helicopter [fuel storage] - Solo Sub [fuel storage, torpedo storage, item storage] - Work Cart [fuel storage] All fuel-using vehicles also now start with 50 fuel when in editor.
5 Years Ago
Merge MLRSUpdates -> IntegrateVehicleSubEnts
5 Years Ago
Fixed extra MLRS rocket storage sub-ent