194,336 Commits over 4,079 Days - 1.99cph!
subtracting
43422 - client stalls still present on 2019.3
HLOD setup after conversion
[D11] Temp Disable ping address
[D11][#3839] No longer jumps constantly when holding the jump button. (Another fix added for crashing on idle at the server password screen.)
[D11] Option menu hint box adjustment
[D11][UI] Fixed issue with pingcheck
[D11] Added Xbox device icon, fixed inconsistent text/icon colours on Stats/Leaderboard/ConnectedPlayers
[D11][#3698] Base Player tick - limiting the server logs.
[D11] Error check for null reference on m_cellsRoot
[D11][UI] Ping servers on the find join games screen
Negative playback rate now properly affects viewmodels
[D11] Fixed new debugcamera commands to still work at timescale 0
[D11] Fix to various material issues.
Added SentenceDuration( name )
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
[D11] Compass changed to fit FP style
Repplying
48101 (2019.3 perf fix)
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
[D11] [UI] Removed unused game modes from server filter selection for BETA.
Locked framerate to 30/60 on base/pro consoles
Fixed suit death voice lines playing on respawn with gmod_suit 1
[D11] Airfield Cave Fixes
Subtracting
48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
[D11][#3799] Fix added for crashing after being idle at the server password screen.
Rename VehicleTerrainDamage to VehicleTerrainHandler
Merge from asset_bundles_5
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.
Fixed large water catcher placement issues after 2019.3 update
Fixed spike trap placement issues after Unity 2019.3 update
Spike trap decays faster outside building privilege
Spike trap stackable (10) inline with other defence deployables
Spike trap can be repaired
Spike trap crafting time reduced
Spike trap no longer damages the player standing 1m away
Fixed Drive buttons in workshop model download UI not working
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Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
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Magnet snap zone minor edits
Engines spawn in with some (generally low quality) internal items already in place.
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