135,739 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Collider rotation
5 Years Ago
MRLS prefab update to match new model changes
5 Years Ago
MLRS mesh update / made rocket caps separate
5 Years Ago
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
5 Years Ago
merge from halloween2021
5 Years Ago
Fixed scaling difference between dashboard and fullscreen map UI
5 Years Ago
Do some more stuff when the rockets are firing
5 Years Ago
UI and other changes for the new model
5 Years Ago
Minor texture edit - made the fire button brighter.
5 Years Ago
Colliders. Removed greybox model.
5 Years Ago
Moving hydraulics
5 Years Ago
High-poly model conversion WIP
5 Years Ago
Merge MLRS_UI -> DMb
5 Years Ago
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
5 Years Ago
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
5 Years Ago
MLRS UI overhaul: Show markers in red, hide most other content.
5 Years Ago
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
5 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
5 Years Ago
Rebuild military bases, to get the updated MLRS changes
5 Years Ago
merge from halloween2021 for initial testing
5 Years Ago
cherrypicking all /cloth2 commits to keep isolated from main
5 Years Ago
MLRS UI overhaul: Capture mouse and keyboard correctly
5 Years Ago
MLRS UI overhaul: Fixes
5 Years Ago
MLRS UI overhaul: Some requested changes
5 Years Ago
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
5 Years Ago
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
5 Years Ago
Merge from store_changes
5 Years Ago
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
5 Years Ago
Fix first item added to cart not being visible in the list
5 Years Ago
MLRS UI overhaul: Square map window instead of circular
5 Years Ago
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
5 Years Ago
Merge from main
5 Years Ago
Fix dialog OnDisable, replace with Clear override
5 Years Ago
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
5 Years Ago
MLRS LOD0 model / WIP textures and materials
5 Years Ago
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
5 Years Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
5 Years Ago
Projectile and range edits
5 Years Ago
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
5 Years Ago
Enabled candyvision
5 Years Ago
merge from enablehalloween2021
5 Years Ago
Water normal improvements + testing fallback
5 Years Ago
Updated menuui logo and theme
5 Years Ago
MLRS UI overhaul: Some visual tweaks
5 Years Ago
restored deleted 2020 halloween menu vid for now
5 Years Ago
Enabled Halloween Enabled scarecrowpopulation Switch ambience sounds to halloween Switched metal, wood, sulfur and stone collectables
5 Years Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
5 Years Ago
MLRS UI overhaul: Set the central min range circle to the correct size
5 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
5 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime