194,304 Commits over 4,079 Days - 1.98cph!

5 Years Ago
wip storing previous genes
5 Years Ago
[D11] Fixing Holosight Colour
5 Years Ago
[D11] Fixed heartbeat/wounded SFX
5 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
5 Years Ago
[D11] Fixed Margin on In-Game Options
5 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
5 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
5 Years Ago
[D11] Specular fixes.
5 Years Ago
renamed certain games in the mountable games list to more closely match their actual names moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc) Icons for maps that dont have them from l4d2 and csgo
5 Years Ago
[D11] [UI] Application Restart Translation Fix Test
5 Years Ago
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
5 Years Ago
[D11] Chainlink Fence LOD Distances.
5 Years Ago
[D11] Thatched Z-Fighting Fixes
5 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed filter for drag-dropping engine items into engine slots
5 Years Ago
When we're doing a singular chassis visuals update for clients who are looking at a stopped vehicle for the first time, move instantly to the correct position, ignoring the usual lerps.
5 Years Ago
Make sure the client updates chassis visuals at least once when they first see a vehicle
5 Years Ago
Engine loot panel UI changes, show stats differently
5 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
5 Years Ago
Simplify engine stats UI
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed foliage motion vectors
5 Years Ago
Sprinkler decays every time it splashes
5 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
5 Years Ago
player.mount now works for horses
5 Years Ago
Fixed player.mount not working correctly
5 Years Ago
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
5 Years Ago
Merge from Main -> Vehicles. This puts vehicles branch on 2019.3
5 Years Ago
damage sounds set up on pfx prefabs
5 Years Ago
[D11] Relaxed some of the effect/audio throttling a touch
5 Years Ago
Needs cleanup and performance work, but engine internal items + engine UI now fully working.
5 Years Ago
[D11] Updating Custom Vertex Normals
5 Years Ago
[D11] recompiles dll's in release mode
5 Years Ago
[D11] recompiles dll's in release mode
5 Years Ago
wip balancing. added a comment linking to a new farming balance/stats spreadsheet.
5 Years Ago
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5 Years Ago
Merge from unity_2019.3
5 Years Ago
Fixed another fluid IO connection issue
5 Years Ago
Fixed being able to bypass gravity restrictions by chaining together IO entities Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
5 Years Ago
Add first person spectating of other players in demo playback
5 Years Ago
Disabled being able to splash liquid on water barrels/containers to fill them up
5 Years Ago
Added note to recycler, comment only
5 Years Ago
Make ent_find_radius find all entities, not just ones with colliders
5 Years Ago
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5 Years Ago
Working on engine internal item stats
5 Years Ago
Add debug_camera_target convar, set debug camera target entity by netid