135,739 Commits over 4,444 Days - 1.27cph!
MRLS prefab update to match new model changes
MLRS mesh update / made rocket caps separate
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing
UI and other changes for the new model
Minor texture edit - made the fire button brighter.
Colliders. Removed greybox model.
High-poly model conversion WIP
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
MLRS UI overhaul: Show markers in red, hide most other content.
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
Rebuild military bases, to get the updated MLRS changes
merge from halloween2021 for initial testing
cherrypicking all /cloth2 commits to keep isolated from main
MLRS UI overhaul: Capture mouse and keyboard correctly
MLRS UI overhaul: Some requested changes
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
Fix first item added to cart not being visible in the list
MLRS UI overhaul: Square map window instead of circular
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
Fix dialog OnDisable, replace with Clear override
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
MLRS LOD0 model / WIP textures and materials
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
Updated a radio station URL
Increased scroll speed in radio station selection dialog
Projectile and range edits
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
merge from enablehalloween2021
Water normal improvements + testing fallback
Updated menuui logo and theme
MLRS UI overhaul: Some visual tweaks
restored deleted 2020 halloween menu vid for now
Enabled Halloween
Enabled scarecrowpopulation
Switch ambience sounds to halloween
Switched metal, wood, sulfur and stone collectables
MLRS UI overhaul: Set the target and true aim circle size correctly
MLRS UI overhaul: Set the central min range circle to the correct size
MLRS UI overhaul: Derived the necessary map scaling formula.
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark)
Prevents diving mask appearing as fully lit when underwater during daytime