240,749 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Compile postprocess_standard Update all paths for standard shader
3 Years Ago
Hide grenade count
3 Years Ago
Style the select view for Red Team
3 Years Ago
T3 techtree changes - MP5 cost and position changes
3 Years Ago
Update test case steamclient.dll et al
3 Years Ago
TechTreeT2 electricity and car parts progress and fixes
3 Years Ago
source files
3 Years Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
3 Years Ago
Fix RemoveAllDecals not working on WorldEntity
3 Years Ago
Make 'Couldn't load menu assembly' error contain the whitelist errors Change Host.Color for servers from Blue to Cyan for better readability
3 Years Ago
Update shader paths
3 Years Ago
Remove IPostProcessRenderer, move pp init
3 Years Ago
GraphicsItem.Parent, ZIndex, DrawCircle
3 Years Ago
3 Years Ago
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3 Years Ago
Steamworks / Steamclient DLL updates
3 Years Ago
Settings iteration Axe SetSettings Remove Set/GetPostProcessingLayerCount Allow creation of render attribute objects Cleanup cpp side of renderer Move post process to global name space DrawScreenQuadEx for rendering with custom attributes Rework standard post process to use its own attributes Shift from IPostProcessRenderer to BasePostProcess MaterialPostProcess now derives from BasePostProcess Remove configurable variant Move blit to post process constructor
3 Years Ago
Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
3 Years Ago
merge from human_ai_combat
3 Years Ago
split off electricity and car parts from T2 techtree
3 Years Ago
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3 Years Ago
Initial work on auto saving navs to vpk Allow saving navs to VPK automatically remove garbage comment Simplify VPK extraction and creation for cubemaps and nav Merge pull request #112 from Facepunch/nav-vpk Allow saving nav_save to write directly to VPKs
3 Years Ago
Headers for 1.53 Redist for 1.53 Generated 1.53 Add NetAddress.IsFakeIPv4 RequestFakeIP / GetFakeIP comment fixes Do test case fake IP initialization before login
3 Years Ago
Update postprocess path
3 Years Ago
post_process -> postprocess
3 Years Ago
Citizen/animgraph: updated jump animation + other tweaks/fixes
3 Years Ago
Rework managed post processor PostProcessing Settings, Add configurable and non configurable options, update basic pp
3 Years Ago
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3 Years Ago
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
3 Years Ago
Remove debug lines
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
BillBTestMap edit
3 Years Ago
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3 Years Ago
Move a variable
3 Years Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
3 Years Ago
Update head look flag to fix merge conflict
3 Years Ago
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3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Minor edits
3 Years Ago
Merge from SleeperMountingMergePt2
3 Years Ago
Fix HasMountPoints not working properly on modular vehicles
3 Years Ago
Fix project settings
3 Years Ago
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
3 Years Ago
Merge from main
3 Years Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
3 Years Ago
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.