240,749 Commits over 3,867 Days - 2.59cph!
Refraction mask so that objects don't refract above water, cleanup code, document code, underwater path, delete separate sbox_water_underwater shader
Finish underwater pass
Seamless fog entry, get fog working on C# side, fog combo
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Split BaseVehicle back up, with the modified code from the merge
Merge in sleeper_mounting_2
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
Fixed vehicle sub-entities doubling up on the client side
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Potential fix for snowball leaked entities
Updated Minigolf "Green" w/ Art and balances
Fuel and storage sub-ents
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
managed GraphicsProxyWidget
Exposed painter, manual painting of GraphicsItem
TTT: fix TTTCanPickup hook not denying pickup when false is returned (#1860)
Styles on the character selector
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Fixed CollisionGroup.Always acting as a ladder
prop_physics debris/weapon collision groups work as expected
BaseWeapon can hit debris
Added player tokens to the scoreboard for extra flex
Updated all loadouts to remove the armor class from their name
Fix paddings on the Weapon Selector
Add currency icon to the enhancements
Add icon for enhancement
Merge branch 'ui' of sbox-hover into ui
add in upgrade header
Merge branch 'ui' of sbox-hover into ui
Templatized the awards UI
Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
Automatically hide secondary description and upgrades box if none available
Rip out the look code from the menu + tweak it a little
Added Big Terry avatar to the Station Screen
Redist update for test cases
Add missing fake IP API to steam_api.json
Generated fake IP API
Add fake IP support to SteamNetworkingSockets
Add fake IP test cases
fire in longer bursts when close range
Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
Icon for upgrade
Locked Icon on Enhancements
Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class
Icons for the Station Screen
Added ModelDoc.Line/EditorWidget/HandPose attributes
Weapon Stats, Enhancements upgrades
Interop - special handler for enum
GraphicsView events
RenderHints
Event accepting
Simplify VPK extraction and creation for cubemaps and nav
Main weapon icon set texture + upgrade icon support
Save sound loop setting in *.encoding.txt so it's not reset on recompiles