135,739 Commits over 4,444 Days - 1.27cph!

5 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
5 Years Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
5 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
5 Years Ago
Merge from general_qol/november
5 Years Ago
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
5 Years Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
5 Years Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
5 Years Ago
MLRS UI overhaul: Map central circle, new textures for it
5 Years Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
5 Years Ago
MLRS UI overhaul: Map UI WIP
5 Years Ago
MLRS UI overhaul: Map view mask and edge fade
5 Years Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
5 Years Ago
MLRS UI overhaul: General WIP
5 Years Ago
MLRS UI overhaul: Map view early WIP
5 Years Ago
MLRS UI overhaul: Ready status UI
5 Years Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
5 Years Ago
MLRS UI overhaul: Projectile velocity UI added
5 Years Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
5 Years Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
5 Years Ago
MLRS UI overhaul part 1: "Missing aiming module" screen
5 Years Ago
Added VisualiseTrigger script, using it on SAM_Static
5 Years Ago
Rocket edits
5 Years Ago
Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
5 Years Ago
Fixed various bits and pieces with MLRS rockets
5 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
5 Years Ago
Merge Main -> DMb
5 Years Ago
Manifest full rebuild
5 Years Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
5 Years Ago
Repositioned the zero point on the MLRS rocket model
5 Years Ago
Removed the standard 1m launch offset for MLRS rockets
5 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
5 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
5 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
5 Years Ago
Rear camera baseline look profile
5 Years Ago
Max range fix
5 Years Ago
5 Years Ago
Fixed the MLRS rear cam being upside-down
5 Years Ago
Slow down MLRS rotation
5 Years Ago
Edit vRotAimMin range
5 Years Ago
Cherrypicked shader mods from Bill
5 Years Ago
Adjust MLRS min/max range
5 Years Ago
Improved MLRS projectile aim calculation and aim angle selection
5 Years Ago
Merge Main -> DMb
5 Years Ago
redo
5 Years Ago
undo
5 Years Ago
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
5 Years Ago
Calculate the approximate prevent building radius of each monument on the client before it's children get detached Use this to determine whether to show the "Cannot build this close to x" error
5 Years Ago
Extensive cleanup of now deprecated splat channels
5 Years Ago
Mountain splat experiments Additional terrain tools
5 Years Ago
Fixed ore node sparkles occasionally appearing in the air away from the node