194,263 Commits over 4,079 Days - 1.98cph!
Very tall disconnect messages are not longer being cut off & don't go offscreen
Only do not mount duplicate addons for WorkshopDL
Addon conflict detection only for Lua files
Fixed water wells missing loot panel and not producing water
Ran Scene2Prefab for all water wells to propagate changes
Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
Adjusting effect settings
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Set up all exhaust effect code
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch
Tweaked position of model and IO slots on fluid splitter
Fluid splitter now shows HP and is easier to destroy
Added sky exposure control
- Conditional health now supports a min/max. Settings are min EXCLUSIVE and max INCLUSIVE, and when both values are the same, the conditional will be on at that value (e.g. For only on when destroyed, set both to 0).
- Moved engine damage FX to the conditional system.
- Removed ModuleEngine damage ounds, these will be moved into the effect prefabs.
- Removed OnEngineStateChanged and OnHealthChanged from VehicleModuleComponentBase as there are now unused.
Fixed indirect transmittance scale
Cherrypicking
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[D11] [UI] Raised resolution of "Star" texture slightly.
[D11] [UI] Fixed UI button selector block changing colour on locked buttons. Removed old code from ButtonMainMenu class.
[D11] Fix standalone defines
RendererKey also takes the mesh into consideration
Add new PlayerStates to the cache so they don't get lost forever
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[D11] [UI] Removed bold font assets and tweaked regular font to handle bold properties. Adjusted ButtonMainMenu class to apply font style correctly.
Fixing the URL used for the maintenance mode.
Enable instancing flag in TerrainMeta
[D11] removed static tag from CanUseCrossplayComs
[D11] WIP Effect/Decal spawn throttling and population control
[D11][UI] Added green sidebar to server entry and altered colour
merge from terrain_instancing
[D11] XR-15 && XR-007 Solutions. Metrics check for specific platform type.