198,659 Commits over 4,140 Days - 2.00cph!

5 Years Ago
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
5 Years Ago
Bandit Guard skinning fix
5 Years Ago
Water pistol liquid material setup
5 Years Ago
Do not deduplicate messages smaller than 10 characters
5 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
5 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
5 Years Ago
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5 Years Ago
Merged bandit clothing items into single Bandit Guard suit
5 Years Ago
waterpistol vm mesh re-exports
5 Years Ago
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5 Years Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
5 Years Ago
Get rid of dropprimary console command
5 Years Ago
re-exported water pistol vm base and added static body mesh to prefab
5 Years Ago
fixed item drop issue
5 Years Ago
Watercraft destruction FX Naming consistency fix
5 Years Ago
Fix UICompass using the wrong material after toggling active
5 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
5 Years Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
5 Years Ago
Removed non shader billboarding and rotation support.
5 Years Ago
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5 Years Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
5 Years Ago
rescaled sunglasses to correct scale
5 Years Ago
some cleanup, add effect to water pistol
5 Years Ago
Phrases
5 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
5 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
5 Years Ago
added SafeZoneSphere prefab for map creator
5 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
5 Years Ago
merge from sav196
5 Years Ago
protocol++
5 Years Ago
Updated vehicle parts vendor bandit town S2P
5 Years Ago
Adding some temporary error detection to try and catch a wild NRE
5 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
5 Years Ago
merge from monuments_vendors
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
5 Years Ago
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5 Years Ago
Codegen
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Reapply physics sync changes Increase prepool amount to 100
5 Years Ago
Merge from prefabattribute
5 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
5 Years Ago
Server compile fix
5 Years Ago
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5 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE