240,620 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Swapped scope on blaster first-person model + ran asset cleanup
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
fixed position of siren
3 Years Ago
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3 Years Ago
Siren light no longer has transparent backing
3 Years Ago
Some tweaks
3 Years Ago
Increase force output of Pulsar and Big Pulsar
3 Years Ago
React Navigation upgrade
3 Years Ago
Supply distance of trace as CP2 to muzzle tracers
3 Years Ago
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
3 Years Ago
SDK 43
3 Years Ago
Added comments to Hammer.VisGroup & other minor changes FGDWriter handles RangedFloat class DecalDefinition asset is now autogenerated
3 Years Ago
Don't use skinning at all for UI shaders
3 Years Ago
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3 Years Ago
Expo SDK 41 (cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e) Update react-native-elements EAS config Fix EAS config EAS test config Fix image loading placeholders SDK 42
3 Years Ago
Updated Facepunch.ExpressionStrings Can now configure speech bubble progress bar colors Fixed nullable CallMethod arguments
3 Years Ago
Support implicitly converting T to Nullable<T> Upgraded Newtonsoft.Json
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from rock_ledge_a_layerfix
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
3 Years Ago
Test skin
3 Years Ago
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3 Years Ago
Final move tweaks
3 Years Ago
Fix bone blending with compute buffers Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can Better verbosity if loading incompatible or outdated shader Support for constant buffers for previous data transforms used in velocity buffer Fix shaders not building with new skinning system
3 Years Ago
Security shutter - reduced height of bumps on shutter curtain
3 Years Ago
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3 Years Ago
Balance changes for all loadouts and stat bars are better displayed
3 Years Ago
security shutter - further adjustments to origin and design based on feedback
3 Years Ago
Reduction in fall damage and improvements to the jetpack with max verticality
3 Years Ago
Fixed single-player camera Campaign leaderboard medal tweaks
3 Years Ago
hide brake hint in ballpit
3 Years Ago
Burst changes
3 Years Ago
Fixed various issues
3 Years Ago
Initial clean code commit README and license under MIT
3 Years Ago
API cleanup, don't show streamer button unless they have streamer services linked
3 Years Ago
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3 Years Ago
remove hack
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
3 Years Ago
Initial commit
3 Years Ago
Fixed RTS
3 Years Ago
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3 Years Ago
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3 Years Ago
Hammer: Fix info_cull_triangles can't target meshes/props #1142
3 Years Ago
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Adjust rocket launch positions to avoid clipping
3 Years Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
3 Years Ago
Minor MLRS UI edit
3 Years Ago
Add Enable collision functions to PhysicsShape, not just disable