198,695 Commits over 4,140 Days - 2.00cph!

5 Years Ago
[D11][#4036] Flame Turrets oriented correctly.
5 Years Ago
Weight by distance
5 Years Ago
Send headshot rpc so sfx can be filtered out
5 Years Ago
merge from tooltip_fix
5 Years Ago
[D11] RTS demo working
5 Years Ago
merge from main
5 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch
5 Years Ago
[D11] Fix for bug 149 causing node break effects to be missing textures.
5 Years Ago
[D11] Disables ragdoll "pinning" for chickens
5 Years Ago
[D11] Fixed debugcamera keyboard commands
5 Years Ago
merge from cinematic_tools
5 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
5 Years Ago
Try fixing local player receiving headshot sfx
5 Years Ago
Fix compile error
5 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
5 Years Ago
Add hitnotify.headshot convar to toggle headshot sound fx
5 Years Ago
Add player.gotosleep command for testing
5 Years Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
5 Years Ago
Adjust DAMAGE_TO_GIB again
5 Years Ago
Merge MakeVehiclesDestroyable -> Vehicles
5 Years Ago
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
5 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
5 Years Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
5 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
5 Years Ago
Use the destroyed look material for vehicle gibs
5 Years Ago
Assign Thai's gibs to all modules and chassis types
5 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
5 Years Ago
Hide Start Health on chassis since it's taken from the item
5 Years Ago
Missing files.
5 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
5 Years Ago
Strip client root on water purifier
5 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
5 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
5 Years Ago
Icon change
5 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
5 Years Ago
Merge from main
5 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
5 Years Ago
Even more terrain splat impacts.
5 Years Ago
Fixed heater placement on metal walls Fixed heater been destroyed when upgrading walls (metal) Fixed heater R/W gib errors
5 Years Ago
skin approval
5 Years Ago
CraggyIsland cleanup
5 Years Ago
Fixed small looting gap at Power plant puzzle
5 Years Ago
fixed ch47 not dropping crates on land smoke grenade available at compound once again fixed being able to loot airdrop crates with minicopter
5 Years Ago
Cherry pick fixes
5 Years Ago
Cherry pick fixes
5 Years Ago
electrical heater spawns
5 Years Ago
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch All of the above is added to the Hammer Editor as well
5 Years Ago
Electric heater SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside protocol++
5 Years Ago
Occlusion culling improvements
5 Years Ago
cherry pick fixes