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[D11][#4036] Flame Turrets oriented correctly.
Send headshot rpc so sfx can be filtered out
Pass on powered water purifier sockets, volumes, broken ground watch
[D11] Fix for bug 149 causing node break effects to be missing textures.
[D11] Disables ragdoll "pinning" for chickens
[D11] Fixed debugcamera keyboard commands
merge from cinematic_tools
Replace Reserved2 with FLAG_LIGHTS const
Try fixing local player receiving headshot sfx
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
Add hitnotify.headshot convar to toggle headshot sound fx
Add player.gotosleep command for testing
Fix gas station fridge door:
- Fix LOD levels 1 and 2 not matching LOD 0 Y angle
- Add missing collider
Adjust DAMAGE_TO_GIB again
Merge MakeVehiclesDestroyable -> Vehicles
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
Add support for TriggerHurtNotChild volumes on cars to damage AI
Added an AI damage multiplier to adjust the damage specifically for AI collisions
Force network sync on destruction. Fixes new lifestate not always getting synced
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
Use the destroyed look material for vehicle gibs
Assign Thai's gibs to all modules and chassis types
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
Hide Start Health on chassis since it's taken from the item
More terrain splat impacts.
More voluptuous shading on other new impact debris in general.
Strip client root on water purifier
Add prevent building volume, not in water and angle sockets to powered water purifier
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
Merge from Vehicles -> MakeVehiclesDestroyable
water pump sounds
water purifier sounds
water switch & pump sounds
heater sounds
Even more terrain splat impacts.
Fixed heater placement on metal walls
Fixed heater been destroyed when upgrading walls (metal)
Fixed heater R/W gib errors
Fixed small looting gap at Power plant puzzle
fixed ch47 not dropping crates on land
smoke grenade available at compound once again
fixed being able to loot airdrop crates with minicopter
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch
All of the above is added to the Hammer Editor as well
Electric heater
SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside
protocol++
Occlusion culling improvements