198,696 Commits over 4,140 Days - 2.00cph!
Use LightsAreOn accessor instead of checking flag directly
Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
Added a version of ForceModelSeed that doesn't require an overload
Merge from Main -> Vehicles
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
Powered Water Purifier workbench level requirement
Reduced water pump crafting time from 120 to 30 seconds
Fixed some SAM blind spots at Launch side puzzle bypass
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
Hooked up DDraw renderer and removed test script
Converted all DDraw objects to use DD calls.
Add a cooldown before assigning a new task to the same player
Cleaned up the custom pass class
Renamed and moved ddrawrenderer
Created a basic replacement for GL calls to get DDraw working again
Revert to old method of receiving headshot sfx
Merge from cinematic_tools
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
Fixed water purifiers not correctly clamping the input amount
Fixes incorrect conversion values when feeding in water to a purifier
Powered Water purifier now decays outside of building privilege 8/8
Electrical heater 75 scrap to research
Powered Water Purifier 75 scrap to research
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
[D11] Disable debugcamera controls when dev tools is open
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ENT:StoreOutput() works for newer Source Engine map IO format
[D11] Disabling asset stripping in release server builds.
[D11] Stop Main Menu music when starting demo playback
merge crash fix & poster command changes
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
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[D11] Updated Trees - Complete Set
[D11] Fixed textures with differing override values.
Poster command now tells you where it saved the picture to in the console
Better documentation of the poster command when entering invalid argument count and in "help poster"
small scope entity material fix and icon update
Update server side transform on load
Set and reset flags to match existing behavior