198,704 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
5 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
5 Years Ago
Merge from entity_hiding
5 Years Ago
oops, missed a file
5 Years Ago
Merge from main
5 Years Ago
Fixed "missing parent entity" spam
5 Years Ago
Missing files.
5 Years Ago
Scene backup. More effects folder organizing
5 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
5 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
5 Years Ago
Occlusion culling/SLOD fixes (invisible objects)
5 Years Ago
Changes to the way tree gets split
5 Years Ago
Cleaning when destroying monuments.
5 Years Ago
Added BASSCHANNEL:Set/Get3DEnabled()
5 Years Ago
[D11] Scene fix - SLOD cell root
5 Years Ago
Fix running as a service on Linux
5 Years Ago
[D11] Merge with main
5 Years Ago
Merge from main
5 Years Ago
merge from easter2020_disable
5 Years Ago
Restore mainmenu logo and menu video
5 Years Ago
Converted materials
5 Years Ago
Disabled terrain instancing
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11][#3980] Dome barrel spawning does not exceed spawn points
5 Years Ago
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
5 Years Ago
[D11] Bump xb1 app version
5 Years Ago
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
5 Years Ago
Cap max explosion force a bit lower
5 Years Ago
merge from easter2020_disable
5 Years Ago
disable Easter2020
5 Years Ago
[D11] Re-enable satchel charge deployed
5 Years Ago
[D11][#4006] Fix for been kicked for picking up a sleeping bag
5 Years Ago
Remove Model.cs components from modular car chassis and modules. Fixes issues with satchel charge etc parenting (getting attached to inactive objects in heirarchy, or attached to moving parts like steering wheel) since now everything simply falls back to attaching to the base transform. If we end up needing the model scripts in the future, we can potentially add a bool flag instead that simply saves the base transform as the only "bone".
5 Years Ago
Subtractive merge of #49711.
5 Years Ago
[D11] Updated spawn filter to prevent player spawning on snow
5 Years Ago
Merge from main
5 Years Ago
Remove some DDraw
5 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
5 Years Ago
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5 Years Ago
updating vehicle lift gib rotation
5 Years Ago
Merge just to get that missing meta file
5 Years Ago
Commit missing CraggyIsland.Easter.unity.meta file
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Set up vehicle lift gibs
5 Years Ago
Extra null checks for player.lookingAtCollider
5 Years Ago
Enable even output split on the 2module fuel tank
5 Years Ago
Merge vehicles/IO
5 Years Ago
Fix crash when removing seating
5 Years Ago
Renamed wantsSplash interface method to WantsSplash