198,704 Commits over 4,140 Days - 2.00cph!
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
Fixed "missing parent entity" spam
Scene backup.
More effects folder organizing
Don't pool the engine audio grains because they seem to use up a lot of memory
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
Occlusion culling/SLOD fixes (invisible objects)
Changes to the way tree gets split
Cleaning when destroying monuments.
Added BASSCHANNEL:Set/Get3DEnabled()
[D11] Scene fix - SLOD cell root
Fix running as a service on Linux
merge from easter2020_disable
Restore mainmenu logo and menu video
Disabled terrain instancing
[D11][#3980] Dome barrel spawning does not exceed spawn points
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
[D11] Bump xb1 app version
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
Cap max explosion force a bit lower
merge from easter2020_disable
[D11] Re-enable satchel charge deployed
[D11][#4006] Fix for been kicked for picking up a sleeping bag
Remove Model.cs components from modular car chassis and modules. Fixes issues with satchel charge etc parenting (getting attached to inactive objects in heirarchy, or attached to moving parts like steering wheel) since now everything simply falls back to attaching to the base transform. If we end up needing the model scripts in the future, we can potentially add a bool flag instead that simply saves the base transform as the only "bone".
Subtractive merge of #
49711.
[D11] Updated spawn filter to prevent player spawning on snow
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
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updating vehicle lift gib rotation
Merge just to get that missing meta file
Commit missing CraggyIsland.Easter.unity.meta file
Merge from Main->Vehicles
Extra null checks for player.lookingAtCollider
Enable even output split on the 2module fuel tank
Fix crash when removing seating
Renamed wantsSplash interface method to WantsSplash