240,549 Commits over 3,867 Days - 2.59cph!
Whitelist CompilerServices.AsyncValueTaskMethodBuilder
Youtube style game layout
Jetpack elevator particle compiled files
Merge branch 'main' of sbox-hover
JP Elevator compiled particles
Made DownSlopeBoost and UpSlopeFriction configurable on a per-loadout basis
Merge branch 'main' of sbox-hover
Improved Jetpack elevator particle
Adjusted Dune map based on feedback
Added Skidmark vehicle to branch for testing / experimentation
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Asset FGD generation supports structs and struct arrays
Minor fixes for string.TryToType and Color
Fixed remaining mesh seam issues. Fixed some shoreline effects.
Hold Shift and press Enter in chat to always type to the team channel
Added a more hardcore fall damage sound when fall damage results in death
Fixed Generator health bar attachments
Merge branch 'main' of sbox-hover
Flag Materials Fix
Merge branch 'main' of sbox-hover
Added chat box channels (presss Tab to cycle) between All and Team
Updated styling a little
Merge branch 'main' of sbox-hover
Shader compile optimizations
Vis Updates
Merge branch 'engine'
Join game when lobby owner starts game
Don't show the icon on the Generator world health bar
Dispose lobby when leaving
Reduced jetpack aim thrust and double jetpack boost when in an energy elevator
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Fixed unnecessary rebuilding of styles for WeaponList. Made Turret animations Client Simulate and they now rotate back to normal when they have no target. Improved down slope ski boost calculation, you now must use down slopes more skilfully to gain speed faster.
Merge branch 'main' of sbox-hover
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Nicer formatting for leaderboard mode text
Jetpack Elevator
Updated Flag to sway in the wind
Updated Dune map based on feedback
ReadAllText returns null if file not found
fixed freeze flash effect length on units
Merge branch 'master' of SpaceUsurperUnity
Fix some console tab sheets not having a background
Show stack trace entries even if they don't have file and line
Game lobby boilerplate
Whitelist System.Threading.Tasks.Task.get_IsCompleted
Template panel events can take "event" or "value" arguments
Template events can fire events `onclick.event="onpressed"`
Lobby supports chat messages
Fixed steam lobby chat messages having bullshit on the end
Add GameType to GameConfig
Server can use the client created lobby
Stop player inventory opening up for a frame in demos when a player loots another player
`fixcars` now works on MLRS; fills aiming module and rockets.
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Merge CoseRangeTest -> DMb
Move GetAimToTarget, make it available on the client
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MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone.
Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
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Don't show floating damage labels if the damage happened to us
Only play pain sounds sometimes
Added weapon pickup/change sounds. Added icons for every weapon. Improved weapon selection list.
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