140,560 Commits over 4,352 Days - 1.35cph!
Updated bunker hatch textures with some polish
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
Better input field handling for renames
Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
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Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
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Animal attack calc/range tweaks
Merge from safezoneaggro fix
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merge from corpseattackbug
Updated bear materials
Added temp updated bear model
Bunker hatch model/textures/colliders
Added LensDirtiness, set up overlays.
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Updated main camera prefab
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport
Another dof recording fix
subtracting all renderscale merges
Fix dof distance not being applied properly