240,448 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Simple JP control
3 Years Ago
Pass in multiple solutions to vsopen, will use one that is open
3 Years Ago
Update vsopen.exe
3 Years Ago
Support for multiple .sln files, switch to open one
3 Years Ago
Add ogg support to sound compiler
3 Years Ago
Add ogg to sound asset additional extensions so they can be compiled
3 Years Ago
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3 Years Ago
Removed a camper debugging convar
3 Years Ago
Merge from vehicles
3 Years Ago
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full Adjust seat view angles so storage box is more accessible from all seats Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Merge from media_projects
3 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Fix fluid connections to tanker module not disconnecting properly
3 Years Ago
Merge from main
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed locks on garage doors disappearing
3 Years Ago
Fixed player selection issue in admin UI
3 Years Ago
Unsaved
3 Years Ago
Fixed dropped signs with data merging with signs with no data
3 Years Ago
Citizen/animgraph: rename melee to melee_punch
3 Years Ago
lumberjack harvest mission
3 Years Ago
Street_cabinet - switched the shader back to complex to avoid an assert Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
lumberjack mission 1
3 Years Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
3 Years Ago
▋▋▍▄▇ ▌▋▆▉ ▇▍█▌▋ ▌▇▅▊ ▆▍▍▍▆▉▉▄▊▍▆ ▌▉▊▋▊ ▉▌▊ - ▅█▋▋▍▋ ▋▍ ▆▊▄▊ ▉▄▍█▍▊▌▉ ▇▉▆ ▆▋▄'▊ ▌▆▊▆▆ ▍▋▄ ▆█▆ ▄▅█▊ ▇▇▉▆▋▌
3 Years Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
3 Years Ago
merge from main
3 Years Ago
mission work
3 Years Ago
Necessary key values on map compile for node<->path linking in C#
3 Years Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
3 Years Ago
merge from save217
3 Years Ago
merge from main
3 Years Ago
Citizen/animgraph: crouching melee punch idles
3 Years Ago
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow
3 Years Ago
Simple code base and experiments with moving
3 Years Ago
Fix errors and performance issues with huge network lists
3 Years Ago
Merge from main
3 Years Ago
Caustics
3 Years Ago
Military tunnels NPCs no longer respawn while players are inside tunnels Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned) Tweaked AI spawn locations
3 Years Ago
Fixed EntityComponent being fucked
3 Years Ago
mission adjustments
3 Years Ago
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3 Years Ago
Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
3 Years Ago
Initial commit
3 Years Ago
server to the client not client to the server Delete PropertyClass Networked, NetworkComponent replaced with BaseNetworkable Merge branch 'master' of sbox
3 Years Ago
NetworkComponent => BaseNetworkable