130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                smart alarm and smart switch sounds
                
                
                
                
             
         
        
            
            
            
                
                Tweak best acceleration curve
                
                
                
                
             
         
        
            
            
            
                
                modular-car-scrape-loop audio file + sound def (physics scrape)
                
                
                
                
             
         
        
            
            
            
                
                brake squeal volume tweak
only play tire screeches if throttle is on
modular-car-switch-seat audio files + sound def
                
                
                
                
             
         
        
            
            
            
                
                Crafting time balance for engine components
                
                
                
                
             
         
        
            
            
            
                
                Disabled minicopter spawns
                
                
                
                
             
         
        
            
            
            
                
                Added car lift to compound sell orders
                
                
                
                
             
         
        
            
            
            
                
                Car lift no longer default BP
Car lift crafting cost balance (likely to change)
                
                
                
                
             
         
        
            
            
            
                
                T3 engine components not craftable + researchable
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Added "quitdemo" command
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
                
                
                
                
             
         
        
            
            
            
                
                [D11] Chromatic aberration strength dropped
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disabled Inventory player preview animations  Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint.  Cache top right icons
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Changing the lumens on various lighting effects to increase brightness
                
                
                
                
             
         
        
            
            
            
                
                [D11] - detail map size reductions
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweaked material falloffs on terrain for a more natural look.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
                
                
                
                
             
         
        
            
            
            
                
                [D11] latest ragdoll fixes
                
                
                
                
             
         
        
            
            
            
                
                [D11] latest ragdoll fixes
                
                
                
                
             
         
        
            
            
            
                
                Ramp conditional model fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Ramp socket revamp for more reliable placement
                
                
                
                
             
         
        
            
            
            
                
                Ramp conditional model script fixes
                
                
                
                
             
         
        
        
            
            
            
                
                updated vehicle dashboard, adding low fuel light
                
                
                
                
             
         
        
            
            
            
                
                Compound S2P
Added vehicles & vehicles 2 vendors to compound
Setup sell orders and costs
Prices are temporary ready for public testing
                
                
                
                
             
         
        
            
            
            
                
                Jump effects for new splats and water
                
                
                
                
             
         
        
            
            
            
                
                Building block plywood textures (out of atlas)
Renaming/Moving models for clarity
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
                
                
                
                
             
         
        
            
            
            
                
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                [D11] - Turned off double sided on player hair materials
                
                
                
                
             
         
        
            
            
            
                
                Smart switch and Alarm craftable
Smart switch and Alarm researchable
Smart switch and Alarm crafting costs
                
                
                
                
             
         
        
            
            
            
                
                Revert item splitting changes, introduced some regressions
                
                
                
                
             
         
        
            
            
            
                
                Added compound vendor Extra2 prefab
S2P compound
Compound now sells smart switch and alarm
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
                
                
                
                
             
         
        
            
            
            
                
                Fixed water catcher large and small LODs 2, 3 and cull the same distance
                
                
                
                
             
         
        
        
            
            
            
                
                Add a damage script to the repel force trigger, just in case anyone still gets stuck inside a car
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Changes to explosion effects to increase performance
                
                
                
                
             
         
        
            
            
            
                
                Several fixes for TriggerPlayerForce. Selects which items to deal with more correctly, and applies some upward force which helps get players out of the way.