240,448 Commits over 3,867 Days - 2.59cph!
Fixed documentation error
Desert dwellings progress backup
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
Added profiling for PuzzleReset script
Fix dropdown could be taller than the screen
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore)
Hide some shit from the inspector
Lets force langversion so everyone is on the same page
Tweak EntityHandle to be one off
Remove duplicate extralight font weight
Initialize EntityHandle to -1
Animgraph: Add state reordering https://files.facepunch.com/layla/1b2711b1/ZlnSoKvqy9.mp4
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
Fix tooltip NRE in vending machine admin UI
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible
Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
Added a nav mesh carver component to car chassis to prevent animals walking through them
Added on base chassis and modified bounds on 2/3/4 module prefabs
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temp fix animating car wheels
fix not being able to drive car
update construct map/prefab/textures/mat
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Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
Text shader tweaks
Text rendering test
Merge branch 'master' of sbox-game
Don't bother creating tonemap system for DrawScene, isn't needed yet
Enable basic postprocessing for Render.DrawScene when using 16 bit or 32 bit float color format
If the API is returning rubbish, don't ignore it
Try to get linked service token before creating stream service, don't try to deserialize token if getting linked service fails
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Got rid of some more GetMetaAsync calls
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Updated Eclipse (pushed vpk to backend)
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mission providers address the player properly when they have completed a mission
conversation adjustments
Fixed leaderboard entry metadata not being cached locally
Batch GetMetaAsync calls
Fixed possible NRE in LeaderboardEntry
Disable hijacking when paused
Don't ignore local variables !
Added Particles.SetSnapshot
SetSnapshot support for break particles