240,441 Commits over 3,867 Days - 2.59cph!
additional terrain checks on cliff_tall_arc and medium
Do not write a gamemode .fgd if it will contain no entities
FGDCurve can be used in Assets (Added JSON deserializer)
additional terrain anchors on cliff_low_sloped_R
▆▋▍▊ "▆▊▅▉▄▇▍▉█ ▉▋▆▆▆▊" █▇▆▋▄▉▉ ▆▉▉▋█▊ ▆▆▅▅██▊▆▊ ▍ ▊▊ ▋▅█▍▋ ▍ ▉▄▌▌▄▄▄ ▌▅▋▇▉▄▇ ▌▆▆▅ █▊▌
Updated Materials + Compiled Files
Updated Eclipse
TextEntry's onsubmit event is now fired with keypad enter as well
Remove LibraryAttribute from SandboxGame, update fgd
low wood fence - adjusted support phys shape
Merge branch 'master' of sbox-game
additional terrain anchor on problematic area on cliff_low_sloped_L (terrain gap)
Do not write a gamemode .fgd if the gamemode has no entities
FGDWriter strips away invalid symbols for baseproperties class
Test procedures
Updated Jenkinsfile
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
Fixed various UI elements not hiding / showing when changing options
UpdateHash after server compile
BuildNetworkTable cleanup
Refactoring cleanup
Low wood fence - gibs for supports
█▇██▉█▇▄▅▋▌▌▅▋ ▆▌ ▍▍▆▊▇▊▅▌▄▌ ▇▆▇▊▌▊▆ ▌▍█ ▄▆▄▋▅
▍▄▋▆▄ ▊▍▉_▄█▅▄_█ ▆▉▆▉ / ▆▆▆▅▇▄█ ▍▆▉ (▊▅▌▉█▌▌▉█)
▅▉▍ ▅▇▉_▉▌▇▄_▍
Parking bollard - painted version
Merge branch 'master' of sbox-game
Store a game assembly hash, only read network data if assembly hash matches
Don't clear embedded var values on hot reload
ModelDoc: Warn if model has too many bodygroups
Make tag list editor in Hammer take less space per tag
Added Tags field to all entities in Hammer
Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead
Support for basic arrays in asset autofgd
Fix Render.DrawScene exception returns wrong image format
Added support for IList, List, IReadOnlyCollection to Asset autoFGD
Added support for TagList in assets
Added MathX.Remap
Added curve support to custom Entity properties via FGDCurve class
Merge branch 'master' into components
Add ability for mountables to enable IK head look regardless of mount pose
Enabled head look on modular car seats when players aren't holding anything
Reduced view angles on camper seats
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
Unsaved supply drop code change
Better fix for rocket layers
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
Added some lights to the supply drop that turn on between 2000 to 0700
Includes distance flares on the bottom and a rotating light on the top
Reduced the default vehicle explosion force values
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
SAM sites now select the first potential target, instead of the last (save doing more checks)
Minor SAM site code simplification
Merge from media_projects (scene addition)
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
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Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
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