125,570 Commits over 4,171 Days - 1.25cph!
Fixes for scene2prefab dynamic world spawning stuff
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Fix autoturrets retaliating against SAM sites when they accidentally get hit
updated module model/ texture/LOD
merge from Lunar_2020_new
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Add the saved flag to the motd convar
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ProjectVersion Update to reflect the version we're building
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Improved terrain texturing (testing)
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[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
[D11] Missing material fix on Corn plant
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
Fixed Cliff_Basic_Snow running out of sampler states
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials
Better hit point calculation
Workarounds so ps4 debug build doesn't take hours to build
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[D11] SceneToPrefab update all fix - reenable menu option
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
[D11] Materials brought over from main branch
Gene display string formatting refactoring/improvements.
Seed info panel fixed so longer genes don't wrap.
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
Added HDRP/Custom/Lit Packed shader