240,295 Commits over 3,867 Days - 2.59cph!

3 Years Ago
MLRS greybox model
3 Years Ago
Ocean mesh LOD switching, fixed seams.
3 Years Ago
This bit of the bird model hadn't committed
3 Years Ago
Fix warning in label Avatar Editor - model viewer Merge branch 'master' of sbox-game
3 Years Ago
merge from /rgb
3 Years Ago
ticket machine - slight lod0 adjustment ticket machine - removed extra edges
3 Years Ago
Ticket machine - LOD0
3 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
3 Years Ago
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3 Years Ago
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3 Years Ago
Added support for photo frames
3 Years Ago
Refactor signs to use ItemModAssociatedEntity to save content while in inventory Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this) Now supports picking up neon signs, saves all frames
3 Years Ago
Fixed repair target
3 Years Ago
Fixed seats sometimes loading in the incorrect position
3 Years Ago
Fixed sleeping bag cluster markers not properly populating
3 Years Ago
Compile fix
3 Years Ago
Cleanup, remove parenting volumes from prefab
3 Years Ago
Only use one seat config
3 Years Ago
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3 Years Ago
Fixed black viewmodels (flatgrass)
3 Years Ago
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3 Years Ago
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3 Years Ago
ticket machine - car park ticket machine blockout Merge branch 'master' of sbox-game
3 Years Ago
TTT: update Russian translation (#1835)
3 Years Ago
Hook up service api to twitch client
3 Years Ago
ao proxies on buildings
3 Years Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
3 Years Ago
ao proxies on vehicles
3 Years Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Medevac temp model Muzzle attachment for medevac Healing particle
3 Years Ago
Service API
3 Years Ago
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3 Years Ago
Parameter interpolation
3 Years Ago
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3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
art drop
3 Years Ago
military tents final art (LODs/Colliders) and prefabs setup
3 Years Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
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3 Years Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
3 Years Ago
Added Kevlar Armor and Advanced Kevlar technologies
3 Years Ago
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
3 Years Ago
Added 20hz tick rate and updated some icons to use 2px border radius
3 Years Ago
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3 Years Ago
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