240,295 Commits over 3,867 Days - 2.59cph!
Ocean mesh LOD switching, fixed seams.
This bit of the bird model hadn't committed
Fix warning in label
Avatar Editor - model viewer
Merge branch 'master' of sbox-game
ticket machine - slight lod0 adjustment
ticket machine - removed extra edges
UI.Scene becomes UI.ScenePanel
Don't let exceptions in Panel.DrawContent take down the whole UI
Add SceneObject.Rotation, SceneObject.Position
Add INode.GetAttribute<T>()
ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation
Fix point light falloff being fucked
Light SceneObjects use SceneObject transform instead of own Ang/Pos
AnimSceneObject.Update takes a delta instead of absolute time
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Added support for photo frames
Refactor signs to use ItemModAssociatedEntity to save content while in inventory
Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it
Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this)
Now supports picking up neon signs, saves all frames
Fixed seats sometimes loading in the incorrect position
Fixed sleeping bag cluster markers not properly populating
Cleanup, remove parenting volumes from prefab
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Fixed black viewmodels (flatgrass)
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ticket machine - car park ticket machine blockout
Merge branch 'master' of sbox-game
TTT: update Russian translation (#1835)
Hook up service api to twitch client
Allow ent_button to be a point entity (i.e. use vmdl models)
Minor housekeeping changes to entities
Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter
Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
Calculate hash from a stringtoken of resource id rather than a random one
Medevac temp model
Muzzle attachment for medevac
Healing particle
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Minor improvement with path node numbers when one node is selected
Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
military tents final art (LODs/Colliders) and prefabs setup
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
Rotating and Scaling nodes affects tangents properly.
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Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
Added Kevlar Armor and Advanced Kevlar technologies
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
Added 20hz tick rate and updated some icons to use 2px border radius
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