130,912 Commits over 4,232 Days - 1.29cph!

6 Years Ago
Use the proper position and rotation
6 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
6 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
6 Years Ago
Cherry pick that
6 Years Ago
Fix entity handler using the wrong method to check for TC auth
6 Years Ago
added poweredwaterpurifier greybox
6 Years Ago
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6 Years Ago
added new berry plant colours
6 Years Ago
Protobuf code generator update (pooled bytes)
6 Years Ago
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6 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
6 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
6 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
6 Years Ago
Fix errors so tasks actually get completed and a response is sent back
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from filestorage_2
6 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
6 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
6 Years Ago
Network++ Save++
6 Years Ago
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6 Years Ago
[D11] Enabling the asset stripping for the release server builds.
6 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
6 Years Ago
Merge from parent
6 Years Ago
Missed files
6 Years Ago
Manager initialize and update Route requests back to the receiver when completed
6 Years Ago
Increased mesh streaming budget to something a bit more realistic
6 Years Ago
merge from BoarFix
6 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
6 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
6 Years Ago
Enable mesh streaming on more meshes to save some memory
6 Years Ago
Fixed some exploity research table deployment
6 Years Ago
Setup mixing table prefab using new art, gibs etc
6 Years Ago
Extra sentry at compound to cover deadspot near recycler
6 Years Ago
new boar model
6 Years Ago
Powerplant bypass prefab
6 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
6 Years Ago
trainyard bypass prefab
6 Years Ago
merge from main
6 Years Ago
merge from minicopter_arrow_fix
6 Years Ago
Fixed invokes happening after benchmark ends
6 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
6 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
6 Years Ago
Remove some more allocations Update GibPrefab
6 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
6 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
6 Years Ago
Tooltip comment change only