252,176 Commits over 3,990 Days - 2.63cph!
Use hex, it's nicer to read than dec for masks
Initial point light ray finding
Begin light importance tracing
Make compute dispatch thread division optional
Backup 2022/04/03 15:10:00 UTC
Pass textures to compute shader
Pass materials & instances
Move push buffer routine to a dynamic combo
Ensure our random samples are valid & passed correctly
Set our global rt params as a parent to our local attributes
Begin execution of rt
Compute is now dispatched & isolated from the game
initial test shader case for push constants
Backup 2022/04/03 09:10:00 UTC
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Backup 2022/04/03 03:10:00 UTC
Discord bot rich presence
Clothing: updated all LOD switch distances to 0/10/20/40
Clothing: updated LODs on Jeans
Citizen: added bone culling (with prefabs) to LOD 2+3
Citizen: fixed vertex normal seams on LOD3
Backup 2022/04/02 21:10:00 UTC
Backup 2022/04/02 20:10:00 UTC
Backup 2022/04/02 19:10:00 UTC
Get rid of react-navigation/compat
_c files
Fixed flag icon rotation
Backup 2022/04/02 18:10:00 UTC
Fixed rotation on flag number particle
Update items and translations
Fix compact player marker not showing player lists when tapped
Version bump (also update readme)
Add search light icon
Add abandoned military base monument
Update items
Update translations
Un-bump version to deploy to older app version
Revert "Un-bump version to deploy to older app version"
This reverts commit ea7e18c9f63f2aceab128c5f1f352d724b75e54e.
Merge branch 'master' into sdk43
Fix accepting and declining clan invitations not working
Fix mistake when converting degree to radian for set float particle function
Fix some UI inconsistencies between the different tabs
Highlight rows in all tables except the logs
Recolor the empty and invites sections of the clan UI
Show clan banner color on invitations because why not
Backup 2022/04/02 17:10:00 UTC
Merge clan changed events if one is already queued up
Set scroll sensitivity to something reasonable
Add renderdoc_nextframe too
attach_renderdoc & detatch_renderdoc to let renderdoc capture vrad3 gpu passes
thumb_up
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thumb_down
105
Fade in/out the loading indicator so it doesn't flash the screen every time you do something
Add in a button to cancel editing the motd and reset it
Backup 2022/04/02 16:10:00 UTC
Backup 2022/04/02 15:10:00 UTC
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
Backup 2022/04/02 14:10:00 UTC
Obsolete [Hammer.EntityTool] names & categories should be set with [Display, Category] and descriptions should be /// <summary> ... </summary>. Entity Tool will show these friendly names / icons over class names.
Backup 2022/04/02 13:10:00 UTC
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection