129,763 Commits over 4,201 Days - 1.29cph!

6 Years Ago
vendor update rugs cost 25 cloth instead of 100
6 Years Ago
Lowered water intake amounts
6 Years Ago
[D11][#3893] Pickup radiius doubled. (Configurable within the WorldModel script.)
6 Years Ago
[D11][UI][#3855] Fixed death screen been navigable before fully displayed
6 Years Ago
[D11][FP Feedback][Graphics][#3902] Fixed doors occlusion culling bug
6 Years Ago
Decal rotation fix, and cleaned up effect throttling
6 Years Ago
[D11][UI][#3897] Removed un need menu tip
6 Years Ago
[D11] Added a Log Message call for server shut down so Rustworks can shutdown a server proper before killing it.
6 Years Ago
[D11][UI] Re added server name to ingame options. [#3854] Fixed issues with toggling off pause menu
6 Years Ago
[D11][#3803] Ladders are no longer rotated 90 degrees.
6 Years Ago
merge from cloning
6 Years Ago
added potato clone icon, unhid clone items.
6 Years Ago
[D11] Weighted vertex normals for Assets\Prefabs\Building
6 Years Ago
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
6 Years Ago
save
6 Years Ago
DTLS Update Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
6 Years Ago
[D11] + Missing script which handles brightness of stars during the day and night
6 Years Ago
new base save
6 Years Ago
merge from farming2
6 Years Ago
Log tier new blocks, includes models/gibs/col
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Merge from main
6 Years Ago
[D11] Added check to prevent platform icon appearing in the event of a suicide
6 Years Ago
Changed menu option order for cloning
6 Years Ago
fixed sprinkler anim final frames so they loop properly
6 Years Ago
[D11] Server compile fix
6 Years Ago
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
6 Years Ago
HDRP Motion Blur
6 Years Ago
more
6 Years Ago
wip cloning
6 Years Ago
▇▆▋▇▅▉ ▌▄▄▊▆▊▄ ▄█▊▅▍▊█▇█▉ ▍▍▅█ ▅▆ ▍▋ ▄.▍█▅ ▉▉ ▅▋█▌█
6 Years Ago
▌▍▄▅▊▊ █▉▍▇▉ ▌▇▉▋▄
6 Years Ago
[D11] - tweaked colour grading
6 Years Ago
▌▇▊▊▋▍▉▉▊ ▉▄▇▄ ▉▇▋▌▄▊▆ ▍▊▄▍▊ ▅▍▇█▉▊▆▋▇▅█▄ (▅▆▋ ▉▊▇▅ ▅▆█▋) ▇▍▋▉▄▄ ▅▅▇▊ ▄▉▄▅ ▄▄▍▋▉ ▊▇ ▌▋▋▌▌▊▆▇
6 Years Ago
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
6 Years Ago
▋▋▆ ▆▌▅▊ ▉█▌▊▋▊█▍
6 Years Ago
Merge from main
6 Years Ago
Remove art on server for composter Add grass displacement volume
6 Years Ago
Added grass displacement to planter boxes
6 Years Ago
▊▄▄▍▅▍ ▍▉ ▊▊▅▄▉▇▋▌▉ ▄▇▅▌▋▊ ▅▌▄ ▄▇▆▅▊▅▉▅▇
6 Years Ago
▅▋▇▋▋▄█ + ▄▉▆█▆▌▌▄ ▅▅█▇▋, ▋█▉▋▋█▅ ▋▍▇▇▍▄ ▅▍▄▊ ▍▊▊▊
6 Years Ago
▊█▊▉▆▆▄ + ▉█▌▋█▅▆▇
6 Years Ago
▄▅▍▇▌ ▇▉▄▇ ▉▍▋█
6 Years Ago
Fixed water requirement displaying as power in the IO entity information panel
6 Years Ago
Arctic biome progress New snow bushes Rebaked snow pine billboards Added tundra grass to arctic Various tweaks to decor_v3 prefab Added small rock formations to arctic WIP Updated world setup prefabs Other various tweaks
6 Years Ago
Tundra biome settings. Small tweaks on arctic.
6 Years Ago
Generating an alpha cutout mask which removed a lot of artifacts.
6 Years Ago
[D11] undo bad merge
6 Years Ago
█▄ ▄▌▊▆█▉█▍▌ ▆▊▅▋▉