193,387 Commits over 4,079 Days - 1.98cph!
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More fixes
Ship interior profile
Fixing the winding order on flattened mesh. Integrated the baker into the chunk test.
Fix for see through water when jumping / alt look while on a boat
gmad: Print out new filename when failing to write a file
A different approach of handing failed extractions in gmad
[D11] Fix for satchel charge fuse sound ignoring mixer (TRC fail)
Tambourine updates -
added player shake anim,
updated vm shake anim to match current audio
[D11] Fix for headshot sounds ignoring mixer (TRC fail)
[D11] Whoops, These are the Assets\Content\Props\small_junk
[D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
[D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
[D11] + prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
[D11] Assets\Content\Props\Helicopter_parts LODs
[D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] rebuilt manifest after conflict
[D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
Localization, InventoryItems
[D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
Throw exception properly if assets/skins.asset not found
Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
[D11] another merge from D11 2019.1 branch (from 42967) untested.
Don't forget to include the GameManifest in the bundles
Extracting all maps out of the gbuffer.
Camera override + example assets
[D11] Potential fix for crash on joining server
[D11] Fixed Assets\Content\Props\door_barricades_static
[D11] [UI] Update controller images.
[D11] Asset fix for missing soil renderer
Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.