252,159 Commits over 3,959 Days - 2.65cph!
Fix underwater caustics
Pass Time.Delta to shader parameters
Fix water collisions being wonky
Minor tweaks on water
Add surface roughness slider to water
Fixed percentiles not showing
Fixed campaign medals showing incorrectly
Fixed whole level select refreshing when stage unlocks
Leaderboard bot tweaks
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Handle secondary highlighting of nodes that don't have a node instance (groups)
player zipline source update
vm zipline test - anims and animator
zipline player anim updates, updated ik target positions on zipline mountable prefab
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Larger Dog tags wm and tweaked culling distance
Significantly better road / rail intersections
Fixed wheeling through inventory backwards
Get output node will skip other output nodes until it finds a legit node, allows chaining of groups
Reset the output id when removing connection
Balancing changes
Fix phantom tripmine lasers
Discord bot script tweaks
Generated stage icons
Discord bot that posts new records
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Don't give all weapons, add giveall command
Post process based on game state, damage taken
Cleaning
Game state changes
Fixed some broken core materials
Cleaned up asset tags to stop console spam on launch
Fixed outro animations not always playing
Better rail ring / road ring corner postprocessing
Fixed cliffs sometimes overlapping rail
Don't shake the hud if dead
Remove unused code
Longer delay for tripmine arm
Max ammo, coffins
some cleanup and tests removal
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
Fix nametags hanging around after death
Balance tweaks
Get rid of announcer sounds
Clean up scoreboard sorting
Crowbar improvements
Don't use pistol for grenade/tripmine, add hold types
Store current server steamid in richpresence so friends can join
Remove opt disable, seems newer vs version fixed this
Create socket for client steamid too, when listen server
Don't throw error when joining game via lobby
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
Don't SpewAllClients when rejecting because server is full
Fix warnings in WaterSceneObject
Give warning if calling SetModel/Model in entity constructor
tags icons, sounds, manifest
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture