240,264 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Added a null check to FilterItems for itemButton
3 Years Ago
Citizen/animgraph: tweaks to menu exit state
3 Years Ago
Initial commit
3 Years Ago
Revert 64459 due to NRE
3 Years Ago
Increased starting resources slightly and fixed various issues with targets clearing early
3 Years Ago
Various balance changes to health and resistances. Fixed scan ability range. Fixed Buggy requiring Pyrotechnics. Increased Beer Crate starting stock.
3 Years Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
3 Years Ago
merge from save216 (wipe)
3 Years Ago
Clamp the length of the flock steering to the max movement speed
3 Years Ago
killObjective bugfixes createdEntity cleanup fixes
3 Years Ago
Change home avatar idle state when hovered over quit button
3 Years Ago
merge into 216
3 Years Ago
compile fixes
3 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
3 Years Ago
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3 Years Ago
merge into 216
3 Years Ago
cleanup
3 Years Ago
bugfixes
3 Years Ago
placed providers at various monuments nre fix
3 Years Ago
couple more
3 Years Ago
Add s1 files to ignored files list
3 Years Ago
Fix FileRecv trying to access null stream
3 Years Ago
Added OnMoveStackEmpty virtual method and ensure that previously gathering units continue to gather nearby
3 Years Ago
merge from save216
3 Years Ago
placeholder mission providers metric tonne of UI work
3 Years Ago
Increased ZFar
3 Years Ago
Fixed invisible buildings
3 Years Ago
More western inland WIP
3 Years Ago
Extremely basic placeholder setup screen to ready up and select your team group. Now it's very easy to start playing and testing 1v1s or 2v2s or even 3v1s. Whatever.
3 Years Ago
Client join download progress for map/game/loose files & proper cancels
3 Years Ago
Make possible to update loading screen subtitle only
3 Years Ago
Interaction tests
3 Years Ago
Delete PanelInput rename Input in BuildInput to inputBuilder so people are less likely to use the global Input Don't show cursors if panel requesting is a world panel Remove debug in RunEvent Panel.RayToLocalPosition WorldInput.Update - need to think this over though Merge branch 'master' of sbox
3 Years Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though) Support compile sound with looping enabled/disabled on MP3 sounds
3 Years Ago
Flash the game window when server is joined if not focused
3 Years Ago
Fix possible NRE in nametags
3 Years Ago
Optimized Flocker by passing in a fixed 8 length agent buffer. Optimized search for agent neighbours. Added a slight acceleration force to units when steering to make it smoother. Halved unit turn speed (movement only). Tweaked unit agent radius scale values. Fixed various issues with non-pathfinder based units flocking.
3 Years Ago
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3 Years Ago
Delete CitizenAnimationHelper.cs
3 Years Ago
Entity panels
3 Years Ago
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc Don't clip root panel PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units Merge branch 'master' of sbox
3 Years Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Can now reference SourcePlayer in ECS bullets
3 Years Ago
mdlimport: misc crashes
3 Years Ago
Cancelling server creation properly stops all downloads Download progress for Games/Maps on loading screen
3 Years Ago
Code for Game/Map download progress on loading screen