252,159 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Fix underwater caustics Pass Time.Delta to shader parameters Fix water collisions being wonky Minor tweaks on water Add surface roughness slider to water
3 Years Ago
Fixed percentiles not showing Fixed campaign medals showing incorrectly Fixed whole level select refreshing when stage unlocks Leaderboard bot tweaks
3 Years Ago
▌▄▄▆▋▄▊/▄▌▋▊▍█ ▉▅▋▇▌▍▋█ ▇▅▍▌▌▌
3 Years Ago
Handle secondary highlighting of nodes that don't have a node instance (groups)
3 Years Ago
vm source
3 Years Ago
player zipline source update
3 Years Ago
vm zipline test - anims and animator
3 Years Ago
zipline player anim updates, updated ik target positions on zipline mountable prefab
3 Years Ago
▋▇▌▍▄ ▌▍▄▅▉▆ ▆▇█▍▄▌▅ ▋▇▊ ▌▅▌▆▍▋▋▊▅▍ ▇█▆ █▄▉▋ - ▋▇▋▉▄▅ ▆█▇▄▍▄
3 Years Ago
Fix aim matrix crash
3 Years Ago
Larger Dog tags wm and tweaked culling distance
3 Years Ago
Significantly better road / rail intersections
3 Years Ago
update bookworm .addon
3 Years Ago
Fixed wheeling through inventory backwards
3 Years Ago
Get output node will skip other output nodes until it finds a legit node, allows chaining of groups Reset the output id when removing connection
3 Years Ago
Balancing changes Fix phantom tripmine lasers
3 Years Ago
Update .addon
3 Years Ago
Discord bot script tweaks
3 Years Ago
Remove debug
3 Years Ago
Generated stage icons Discord bot that posts new records
3 Years Ago
SE finalization progress
3 Years Ago
remove debug
3 Years Ago
█▆ ▄▄-▊▉ ▊▄▇ █▍▆▋ ▅▅▆ ▍█▇▍▋█ ▋▍▍▍▊ ▅▋▌▋▊▋▌ ▉█▍▆ ▇▇▍▊▄▉▍▅▊ ▌▉▅▆▄▋▌, ▅▍█ ▄▄▋▌▉▆▉ ▊▇ ▉▌▉▋, ▇▋▅▍▍▅█ ▅▄▋▇▌▉▉▉
3 Years Ago
Don't give all weapons, add giveall command Post process based on game state, damage taken
3 Years Ago
Cleaning Game state changes
3 Years Ago
Fixed some broken core materials Cleaned up asset tags to stop console spam on launch
3 Years Ago
Fixed outro animations not always playing
3 Years Ago
Better rail ring / road ring corner postprocessing
3 Years Ago
Pickup feed cleanup
3 Years Ago
Fixed cliffs sometimes overlapping rail
3 Years Ago
Balance
3 Years Ago
Don't shake the hud if dead Remove unused code Longer delay for tripmine arm Max ammo, coffins
3 Years Ago
merge from main
3 Years Ago
some cleanup and tests removal
3 Years Ago
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
3 Years Ago
Fix nametags hanging around after death Balance tweaks
3 Years Ago
Get rid of announcer sounds
3 Years Ago
Clean up scoreboard sorting
3 Years Ago
Crowbar improvements Don't use pistol for grenade/tripmine, add hold types
3 Years Ago
Store current server steamid in richpresence so friends can join
3 Years Ago
Remove opt disable, seems newer vs version fixed this
3 Years Ago
Create socket for client steamid too, when listen server Don't throw error when joining game via lobby
3 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
3 Years Ago
Don't SpewAllClients when rejecting because server is full
3 Years Ago
Fix warnings in WaterSceneObject Give warning if calling SetModel/Model in entity constructor
3 Years Ago
merge from dog_tags
3 Years Ago
tags icons, sounds, manifest
3 Years Ago
tags .items and wm setup
3 Years Ago
Merge from main
3 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture