193,282 Commits over 4,049 Days - 1.99cph!
Move vehicle loot into the right container
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
Code review: Fix rowboat inited vs. IsSpawned.
Converted materials with standard shader
Fixed conversion tool double sided setting
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Fixed broken engine sound
Code review: Correct skid sound create/destroy
Merge from Main -> Vehicles
Pass notification channel to the backend
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
[D11] Adds some basic onscreen network packet stats
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Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
Increased player's nickname character limit to 128 (from 32)
Steam.inf updated
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity
Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
Fixed script_intro entity in multiplayer after long curtime
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
Fixed mismatch between hair types.
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
Readded point_flesh_effect_target
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs