193,282 Commits over 4,049 Days - 1.99cph!

5 Years Ago
Move vehicle loot into the right container
5 Years Ago
Crafting category icon
5 Years Ago
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet) Hooked up cowbell view model
5 Years Ago
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5 Years Ago
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
5 Years Ago
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5 Years Ago
Ported materials using standard wind from main
5 Years Ago
Added lit base wind set
5 Years Ago
Updated generic wind displacement
5 Years Ago
Fixed lit base skipping particle accum
5 Years Ago
Updated terrain blend materials from main
5 Years Ago
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
5 Years Ago
Code review: Fix rowboat inited vs. IsSpawned.
5 Years Ago
Converted materials with standard shader
5 Years Ago
Fixed conversion tool double sided setting
5 Years Ago
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
5 Years Ago
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
5 Years Ago
Fixed cable material not getting fog
5 Years Ago
Added missing override shaders in conversion tool compatibility list
5 Years Ago
Finished lit terrain blend complex path Updated terrain blending SF
5 Years Ago
Fixed broken engine sound
5 Years Ago
Code review: Correct skid sound create/destroy
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Comment edit only
5 Years Ago
Pass notification channel to the backend
5 Years Ago
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
5 Years Ago
merge from main
5 Years Ago
[D11] Adds some basic onscreen network packet stats
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
project_gaea latest
5 Years Ago
Cargoship WIP
5 Years Ago
Cargoship scene prep Unsaved junkyard file
5 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
5 Years Ago
Junkyard volumes & S2P Related prefab fixes
5 Years Ago
Organized the junkyard scene to make it easier to work with
5 Years Ago
merge from main
5 Years Ago
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
5 Years Ago
vm source
5 Years Ago
set instruments with viewmodels to use them updates to cowbell vm position tweaked RecentlyPlayedThreshold value on Trumpet
5 Years Ago
Increased player's nickname character limit to 128 (from 32) Steam.inf updated
5 Years Ago
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
5 Years Ago
Fixed script_intro entity in multiplayer after long curtime
5 Years Ago
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
5 Years Ago
Fixed mismatch between hair types.
5 Years Ago
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
5 Years Ago
Readded point_flesh_effect_target
5 Years Ago
trumpet animator and anim meta updates
5 Years Ago
guitar viewmodel updates, bass and jerrycan prefabs