240,239 Commits over 3,837 Days - 2.61cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
3 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
3 Years Ago
Sculpts around new cliffs
3 Years Ago
Removed compiled files and updated electric bolt sound for the Drone weapon
3 Years Ago
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric). Merge branch 'master' of sbox-rts
3 Years Ago
Radar Jammer has correct icon
3 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
3 Years Ago
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3 Years Ago
Added collision to radar jammer Radar Jammer Icon Merge branch 'master' of sbox-rts
3 Years Ago
Distance of Nuke and Airstrike increased by 3x for now
3 Years Ago
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
3 Years Ago
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
3 Years Ago
See a tiny little bit more on unseen areas
3 Years Ago
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only. I missed a spot
3 Years Ago
Ctrl + Click to select only that type of unit from the multi-selection panel
3 Years Ago
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
3 Years Ago
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black Merge branch 'master' of sbox-rts
3 Years Ago
radar jammer temp model
3 Years Ago
Research Lab upgrade temp model
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.) Merge branch 'master' of sbox-rts
3 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
West > mid road area
3 Years Ago
Fixed Radar Scan Ability from not showing particle correctly
3 Years Ago
Shuffle possible team colors before play so you don't keep getting red
3 Years Ago
Added Radar Scan Ability. Added Advanced Command Centre and Mega Command Centre with Upgrades. Renamed Headquarters to Command Centre. Updated some structures and abilities to require Command Centre upgrades. Updated cooldowns on some abilities.
3 Years Ago
Art drop
3 Years Ago
backup
3 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
3 Years Ago
Update initial lighting prefabs, added a few extras.
3 Years Ago
More logical/comprehensible oxygen and asphyxiation vitals UI
3 Years Ago
Breakable skin for rocks. Updated 4s map
3 Years Ago
MixerSnapshotManager null check
3 Years Ago
Vitals UI work
3 Years Ago
Updated temp barrel texture Removed unused props.
3 Years Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
3 Years Ago
Updated Obstacle to be in entity group and tool tip added.
3 Years Ago
Removed Duplicate textures.
3 Years Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
3 Years Ago
Clean up old map content
3 Years Ago
Radar Scan Particle CP1 Controls radius CP2 Controls colour
3 Years Ago
Fixed missing particle in destruction effect
3 Years Ago
Fixed bullet proof moonpool water
3 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
3 Years Ago
Updated Headquarters with 2 levels of upgrades.
3 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
3 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560