240,239 Commits over 3,837 Days - 2.61cph!
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Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
Sculpts around new cliffs
Removed compiled files and updated electric bolt sound for the Drone weapon
Renamed Anti-Tank to Rocketman. Added Cryomaniac unit (similar to Pyromaniac but deals freezing effect and ice blast.) Added Plasma and Electric weapon upgrade possibilities to the Marksman. Added Plasma weapon upgrade possibilities to the Assault and Heavy units. Made Assault and Rocketman and Grenadier able to attack aircraft. Implemented EMP Bomb, Ice Bomb and Plasma Bomb properly for the Grenadier. Added sounds to the Tesla Coil. Added weapon upgrade possibilities for the Attack Drone (Plasma and Electric).
Merge branch 'master' of sbox-rts
Radar Jammer has correct icon
Invalidate glowproperty on internal entity destruct, fixes #732
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Added collision to radar jammer
Radar Jammer Icon
Merge branch 'master' of sbox-rts
Distance of Nuke and Airstrike increased by 3x for now
Double tap a selection group slot to automatically pan the camera over to the middle point between all of the selected items
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
See a tiny little bit more on unseen areas
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only.
I missed a spot
Ctrl + Click to select only that type of unit from the multi-selection panel
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black
Merge branch 'master' of sbox-rts
Research Lab upgrade temp model
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.)
Merge branch 'master' of sbox-rts
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
PathPlatformEntity OnMovementStart/End outputs + other stuff
Train-like auto angle feature, increased generated path precision
Fixed Radar Scan Ability from not showing particle correctly
Shuffle possible team colors before play so you don't keep getting red
Added Radar Scan Ability. Added Advanced Command Centre and Mega Command Centre with Upgrades. Renamed Headquarters to Command Centre. Updated some structures and abilities to require Command Centre upgrades. Updated cooldowns on some abilities.
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
Update initial lighting prefabs, added a few extras.
More logical/comprehensible oxygen and asphyxiation vitals UI
Breakable skin for rocks.
Updated 4s map
MixerSnapshotManager null check
Updated temp barrel texture
Removed unused props.
generic camo texture pattern
material variant with desert camo for covered bradley and ch47
Updated Obstacle to be in entity group and tool tip added.
Removed Duplicate textures.
Desert camo awnings models/prefabs
Some awnings folder re-organizing
Radar Scan Particle
CP1 Controls radius
CP2 Controls colour
Fixed missing particle in destruction effect
Fixed bullet proof moonpool water
Moonpool water collider now uses a box collider rather than a convex mesh collider
Updated Headquarters with 2 levels of upgrades.
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
Fix body groups being reset to default when hiding all of them, fixes #560