252,068 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Protobuf + manifest
3 Years Ago
Fixed glitching start/stop sounds caused by poor speed calculations in MagnetCraneAudio
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Merge MagnetCraneUpdate -> Main
3 Years Ago
Fixed magnet crane oneshot audio playing too often
3 Years Ago
Use only underscores in achievement names Disable AllLevelsUnlocked Increment progression !release
3 Years Ago
Add entities to Hammer GameData straight from games assembly data (skipping fgd)
3 Years Ago
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3 Years Ago
Updated Burst package Removed outdated test replay
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Removed the input blocking after the magnet crane collides with something, leaving it to just prevent the movement instead. Fixes the case where the magnet could kind of 'dig in' its collision and end up not being able to move back out.
3 Years Ago
LS area finalization WIP
3 Years Ago
Fixed crashes in certain Vehicle functions when used on unsupported vehicles
3 Years Ago
Fixed old cached replays being downloaded, added tags etc
3 Years Ago
Office chair - small tweak to gib texturing Merge branch 'master' of sbox
3 Years Ago
Finalizing mid area WIP
3 Years Ago
Editor window default maximized, asset browser visible Fix D_SRGB_IMAGE warnings Avoid reading NAN vectors in usercmd
3 Years Ago
Office chair - adjusted phys
3 Years Ago
Slight controller adjustment
3 Years Ago
Merge from rail_network (just baseline, leaving out branching / side rails for now)
3 Years Ago
Merge from main
3 Years Ago
Road tint consistency fixes
3 Years Ago
Mountain road polish/fixes
3 Years Ago
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3 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes Updated Facepunch.Steamworks Fixes from testing Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck Fixed global around user leaderboard fetching Removed missing component Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests Fixed Facepunch.Steamworks dll meta !skip-replay-tests Disabled Win32 builds for now Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests Updated Jenkinsfile !skip-replay-tests Possible fix for win32 builds !skip-replay-tests leaderboard admin tweaks Hacky fix for leaderboard upload !skip-replay-tests Fixed global top leaderboard fetching !skip-replay-tests
3 Years Ago
Add some more mix-blend-mode, fix lighten colors (but this breaks alpha), someone smarter have a look, I don't see how we can do this with just DX11 blend states we likely need to do software blending in the shader.
3 Years Ago
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3 Years Ago
Airfield increased view distance of exterior fill lights
3 Years Ago
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3 Years Ago
office chair - adjusted shading of gibs
3 Years Ago
Added fake shadow
3 Years Ago
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3 Years Ago
traffic cone - adjusted gib location Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
NetRead Asset is supported
3 Years Ago
Add node to graph node list on copy paste
3 Years Ago
Updated bones script (auto root bone) and greybox scene
3 Years Ago
Track ore nodes being harvested (include tool type as well)
3 Years Ago
Track tree kills (by weapon type)
3 Years Ago
Start of rail slide mechanic
3 Years Ago
Don't bother getting the node manager from path entry now Don't go back to home on animgraph change due to an undo
3 Years Ago
Animgraph can now get and find nodes across any group
3 Years Ago
Categorize GunTrap Fixed npc deaths being logged as player deaths Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
3 Years Ago
Always go through the node manager to copy paste nodes from buffer Always go through the node manager to add/remove nodes and connections Remove animgraph clear, this isn't actually used Graph binding init nodes gets nodes from id through the context Node ids are unique to the graph, not the node manager
3 Years Ago
Track all items that are consumed by players