133,759 Commits over 4,262 Days - 1.31cph!

6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
▋▉▄▊█ ▇▇▋▌▋█, ▍▉▅▌▊▍█▅▆▊ ▆▇▇▇▍▍▋▆
6 Years Ago
Disallow players placing items into minecart container
6 Years Ago
▊▍▊▆▉ ▊█▋▊▄▍█▅▅██ ▅▆▄██▋ ▄▊▅▊▆█▋▉ ▇▅▇█▄ & ▇▇█▌▄▅▆▅▇▄▌ ▌▄▆▌▊
6 Years Ago
merge from main
6 Years Ago
Boar Fur setup
6 Years Ago
backup scenes, applied changes to the lighting prefab inscene
6 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
6 Years Ago
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6 Years Ago
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6 Years Ago
▍▊▍▌ ▉▍▉▆, ▆▍ ▌▌▊ ▇▋▉▉ █▋▅▍, ▄▅▌ ▅▉▋▊▊▋ ▆▆▍▅▅ ▌▆ ▍▍▌▊▆▌▄. ▆▅▄ ▌▆▇▇▆▅/▍▍▍▉▅▋ ▍▆▌▉▉▋.
6 Years Ago
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6 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
6 Years Ago
Merge camera culling change from Vehicles -> Main
6 Years Ago
Phrases
6 Years Ago
Save++ Protocol++
6 Years Ago
merge from /vehicles
6 Years Ago
Cull the Vehicle World layer on the main cam
6 Years Ago
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6 Years Ago
▊▉▅▍▆▋/▆▆▉▌▉▍ ▄▅▍ ▌▊▋█ ▋▄▉▋ ▍▋▉▋▍▌ █▄▉▆▌▆ ▆▊▇ ▉▌▍▇▌▉▌▌ ▇▊▌▉▋▍▍▅ ▅▄▋▆ ▅▊▄▆█▄▋▄ ▊▅▌▋▅▆▅ ▉▌ ▋▋▆▅▌▆ ▄▅▆▋▅▉▅▊ ▆██ ▆▍▌▊ ▌▋▋ ▋▆▅▌▅▇ █▌█ ▆█▇ ▉▄▆ ▇▍▅ ▅▇▊▉██▉ ▆▋ ▄▆▊▅▌▍▉▇▊ ▅▆▄▍ ▆▆▄▌▆▍▍▇
6 Years Ago
Force adjustment
6 Years Ago
Steering and damage adjustments
6 Years Ago
Final collision adjustment
6 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
6 Years Ago
Transfer chassis damage evenly between modules
6 Years Ago
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6 Years Ago
Collision damage adjustment again
6 Years Ago
Collision damage changes. Catch large damage events more reliably
6 Years Ago
▍▍▌▍▅ ▌▆▋██▍▌▌█▊▆▌▅▅▆▌▇ ▆▌ ▌▌▄█▇▆▋▅ ▊▊ ▅▌▆▆▄▋▄ ▌▋█ ▄▍▆▉ ▍▇▊▍█▆▇▉ ▊▄▅▇▌▌█▆ ▋▋▆ ▆▆▌▄▉▅█▆ ▄▊ ▋▋▍▉██▍ ▉▌▋▇▆ (▉▅▅▅▊▌) ▆██▋▆ ▊▄▆▅ ▇▄▋▄ ▄▆ ▌▍▇ ▅▌█▇█ ▊▌▄▌ ▍▊▊▌██▉▄▊ ▅▄ █▆▉▆▇▊ █▄▊ ▇▍▋▆ ▋▍▌█▌▄▌▌ ▆▌▅ ▉██▉ ▇█▄ ▊▋▌▌▍▇ ▆▄▋▅ ▌█▉▍ ▍█▄▉ ▊▅▅▊
6 Years Ago
Merge from main
6 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
6 Years Ago
Adjusting collision damage after testing
6 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
6 Years Ago
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6 Years Ago
Increase average collision damage further
6 Years Ago
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6 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
6 Years Ago
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6 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
6 Years Ago
▅▋▆▊▆▆▇▆ ▄█▌▇▆▊▍
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
6 Years Ago
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6 Years Ago
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6 Years Ago
██▉▆▆▊ ▇▊▋▇▋▋▊▍ ▆█▊▉▉▋▍, ▍▉▅▊▊ ▄▋▆█▊▇ ▌▄█▌ ▍▆▆▆▅ & ▋▅▍█▉▋▅▌█ ▅▍█▌▍
6 Years Ago
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6 Years Ago
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