251,975 Commits over 3,959 Days - 2.65cph!

3 Years Ago
Block tool specifies it's materials in C#, don't stomp from C++ - lets you specify specific materials on certain faces in a PrimitiveBuilder, useful for if you want certain faces to be player clips
3 Years Ago
Don't be lazy, update Hammer.CurrentMaterial on change
3 Years Ago
oops, fix wrong bind
3 Years Ago
Make PolygonMesh face Material work Add Hammer.CurrentMaterial
3 Years Ago
Playground test changes
3 Years Ago
Better handling if the player can't mount the zipline for some reason Added some debug visualisation to ZiplineLaunchPoint to help valid placement
3 Years Ago
Iterate PolygonMesh API, remove dumb "Simple" naming from classes, Polygons are Faces instead, document better and optimize. PolygonMesh keeps it's own vertex list, allowing more advanced usages and simpler data stream construction * AddPolygon renamed to AddFace * PolygonMesh.AddVertex( ... ) returns an index you can use with AddFace( params int[] )
3 Years Ago
Greatly improved the speed of GetPointAndTangentCubicHermite for long single spline track pieces. Instead of looping through every LUT entry to find the closest distance, calculate where exactly it will be using known data. No more loop. Also fixes incorrect use of prevPos, which wasn't being set beyond its starting value.
3 Years Ago
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3 Years Ago
Some tidy-up and formatting
3 Years Ago
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
3 Years Ago
Fix assert in CChoiceUpdateNode
3 Years Ago
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3 Years Ago
New movement (#8)
3 Years Ago
Add back double jump effect Fall damage mechanic Long jump mechanic Fix up namespaces Update .addon
3 Years Ago
Set m_flCycleZeroTime to anim time if it's zero, fixes newly spawned entities not starting the animgraph at the start of the first sequence cycle. there's probably a better way to do this
3 Years Ago
Fixed wheel bogie rotation issues, and saved on network data by sending a float for bogie Y rotation instead of a full Vector3
3 Years Ago
Actually fix right hand IK
3 Years Ago
Fixed incorrect initial handle rotation IK tweaks
3 Years Ago
Scale fall camera modifier for 3rd person Cleanup, disable unused move mechanics Double jump mechanic Glide mechanic Make double jump and glide work together
3 Years Ago
Check if Steam is running on clients asap, prevents some crashes from us using Steamworks super early Hammer: Fix duplicate or remove non-working view modes / options in the view, mainly dota things
3 Years Ago
Fixed trains sitting in the wrong place on the tracks if the centre of the train wasn't exactly between the two wheels, but now the bogie angle ends up wrong. Need to think about this some more
3 Years Ago
Remove walk controller Port over parkour controller
3 Years Ago
Remove another premature GetSteamUniverse() call that wasn't doing anything
3 Years Ago
Only juice for damage on server
3 Years Ago
Forgot to set collisions on containers
3 Years Ago
Fixed containers having bad shadows on beach
3 Years Ago
Ladder lods Barrel prefab on bottom level
3 Years Ago
Don't try to SteamAPI_Init() on dedicated servers or initialize the SteamGameServerAPIContext before we've called SteamGameServer_Init
3 Years Ago
Added name tags + style
3 Years Ago
Added a new train engine made out of cube primitives and stuff
3 Years Ago
Fixed more zipline lod settings
3 Years Ago
tweaked stage descriptions
3 Years Ago
Finalizing around east fishing village
3 Years Ago
Adjust hand ik positions Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking Adjust tarp lod
3 Years Ago
Updated Hammer Key binding to include RT Baked Lighting
3 Years Ago
Test speedrun Speedrun pause / game over string tweaks
3 Years Ago
Fixed train wheels rotating in the wrong direction if the train had bogie rotation enabled and was facing in reverse direction on the track. Flip the tangent if the train if facing backwards.
3 Years Ago
Speedrun replays Speedrun leaderboard replay attachment fix Speedrun stage completion time fixes
3 Years Ago
RustNative update (more landmass, less water / islands)
3 Years Ago
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3 Years Ago
Updating ProceduralMapEmpty
3 Years Ago
Updating ProceduralMapTesting
3 Years Ago
Better ring road / rail corner postprocessing
3 Years Ago
Updated env_combined_light_probe_volume on beach
3 Years Ago
Hammer: Curved stairs primitive (experimental), not sure how to make it interact nicely within the bounding box. Need to expand the PolygonMesh API some more to allow face data UV axis too. https://files.facepunch.com/matt/1b1011b1/sbox_22SJRcVCiW.png
3 Years Ago
Tut door opens after a second of sitting still
3 Years Ago
3 Years Ago
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3 Years Ago
source files