240,176 Commits over 3,837 Days - 2.61cph!

3 Years Ago
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3 Years Ago
Merge Main -> SubmarineSeptember
3 Years Ago
Initial camper stuff, item setup, some sleeping bag tests
3 Years Ago
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
3 Years Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
3 Years Ago
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
3 Years Ago
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
3 Years Ago
Merge SubmarineSeptember->Main
3 Years Ago
Modular cars corrupted save fix.
3 Years Ago
Ignore saved modular vehicle inventory data entirely - base what's loaded on the saved physical entities, meaning it's now impossible for a modular car save to go out of sync even if corrupted.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Hammer: Make build map window less shit
3 Years Ago
Day Night Cycle Audio Ambient sounds play during day and night. 1v1 Map Update with more resources and day night sounds.
3 Years Ago
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3 Years Ago
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3 Years Ago
South river area
3 Years Ago
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
3 Years Ago
Added Texture.MipCount Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc Allow texture store and lookup (really all resources should be doing this) Made some stuff in rect readonly Render.SetRenderTarget takes an optional miplevel Render.SetCombo takes an int instead of a byte (qol) Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
3 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
3 Years Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
3 Years Ago
Hapis south progress/backup.
3 Years Ago
Fixed various issues with sizing of the world automatically
3 Years Ago
Fix rotating_door_generic animgraph
3 Years Ago
Check whether the gamemode is valid first
3 Years Ago
Updated simple terry and temporarily enable sequence test animations
3 Years Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
3 Years Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
3 Years Ago
Various fixes around unit auto-targetting
3 Years Ago
Properly validate attack distance and clear move groups when manually targeting units
3 Years Ago
Support for <size> tags in FancyText Fixed exception in the editor in Pxc_Animation
3 Years Ago
Citizen source updates
3 Years Ago
Fishing villages scene to prefab
3 Years Ago
Only perform visibility checks on weapons every half a second
3 Years Ago
Added a fishing shop to fishing villages
3 Years Ago
Some more details to fish shop sign
3 Years Ago
Fixed Render Entities not using relative positions for vertex
3 Years Ago
Don't render hidden in first person objects if light object is set as first person
3 Years Ago
Improve player use behavior to match base game
3 Years Ago
make Player.IsValidUseEntity protected
3 Years Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
3 Years Ago
Try not setting the Owner of item entities to check whether a theory is correct
3 Years Ago
Bullets now deal slightly more damage to submarines
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Server ignore saved socket index on loading a save, calculate it instead. Add warning for invalid socket in conditional checks.
3 Years Ago
Merge from main
3 Years Ago
Added server convar cinematic.SetBotUnderwear. Takes a bot name and and underwear shortname (eg.swimwear_gradient). Pass 0 as the underwear ID to go back to the regular underwear skin.
3 Years Ago
Merge from main
3 Years Ago
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