255,009 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
3 Years Ago
New wagon uncouple icon
3 Years Ago
Extended train wagon parent trigger size to include the side platforms
3 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
3 Years Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
3 Years Ago
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3 Years Ago
3 Years Ago
Progress/backup
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Do heaps of damage to animals/npcs if a train hits them.
3 Years Ago
Missed some bits
3 Years Ago
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap
3 Years Ago
Sedan test thing
3 Years Ago
Update .addon
3 Years Ago
Optional to always show controls hud, or just show when scoreboard is open
3 Years Ago
UI showing all move mechanics Only display mechanics who've set a name & description Add name & description to some move mechanics
3 Years Ago
Hammer: Add tiling support to fast texture tool ( behaves exactly the same as the one in dota tools ) Before: https://files.facepunch.com/matt/1b0211b1/sbox_8X63pqiVql.png After: https://files.facepunch.com/matt/1b0211b1/sbox_ylhMiqliDi.png
3 Years Ago
fixed some more hole boundary issues
3 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
3 Years Ago
Entity Categories
3 Years Ago
added minigolf_build to map list
3 Years Ago
name update
3 Years Ago
Merge from clans
3 Years Ago
Replay system Fix potential nre Bottom right hud showing checkpoint & stage stats during run Clean up so linear/staged timers function the same
3 Years Ago
Calculating potential total instance count debug
3 Years Ago
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3 Years Ago
Update .addon
3 Years Ago
temp fix for hole bounds lag on hole 3
3 Years Ago
Backup 2022/05/02 17:50:00 UTC
3 Years Ago
Stripped a lot of code out and setting up foliage grid to try and support compute based foliage.
3 Years Ago
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3 Years Ago
Auto-create the save path for servers (server.identity) Fixes exceptions thrown at boot when it doesn't exist
3 Years Ago
Codegen and manifest to fix merge errors
3 Years Ago
merge from main
3 Years Ago
FPArms: new landing anim
3 Years Ago
Merge from main
3 Years Ago
Added grass.refresh_budget and decreased resolution in FoliagePlacement.CheckBatch
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
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3 Years Ago
Lowered wagon and above ground workcart populations
3 Years Ago
Clear out more FGD stuff ModelDoc: Fill in some missing node icons & descriptions
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
updated map
3 Years Ago
adding cable tray set, pipe material variation, decals Merge branch 'master' of sbox
3 Years Ago
Backup 2022/05/02 11:50:00 UTC
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
Add sample size as shader attribute
3 Years Ago
Destroy vertex buffers when convar is disabled