240,171 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
3 Years Ago
Made building blocker more translucent Was almost opaque hard to work with.
3 Years Ago
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform
3 Years Ago
Revert "Fix scissoring on world panels" This reverts commit 5ca662a2c3b0e34dc60a1dd3fd0d28715d7a23c0. Revert "Disable software scissoring on world panels for now" This reverts commit 17c1b771a1c4d76d3286317b2d7bbc1c9b915533.
3 Years Ago
Create Developer-Clean-BuildAll.bat Bone position override tests Merge branch 'master' of sbox Revert "Fix shadow list not being updated if we only update the number of shadows" This reverts commit f17d096ce13cb419391b40f6b70927f692aef956. Revert "Add rebuild time limit when we change only the text shadow too" This reverts commit 3cd759544e3d54ffdef34ffa7a47e1cd0831965b. Revert "Remove debug text" This reverts commit 239338aad08de0888f7bdba44721b03f4139b070. Revert "Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows" This reverts commit 7b336418e0cda0109d73dcc8e4094570e26f0f99.
3 Years Ago
Testing computing points for particle effect spray.
3 Years Ago
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3 Years Ago
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3 Years Ago
Set a low znear for viewmodels to avoid clipping
3 Years Ago
merge from main
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows Remove debug text Add rebuild time limit when we change only the text shadow too Fix shadow list not being updated if we only update the number of shadows Pass position until corner to UI2 shaders
3 Years Ago
Fix scissoring on world panels
3 Years Ago
merge from main
3 Years Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
3 Years Ago
Disable software scissoring on world panels for now
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Years Ago
Added descriptions to new sequence methods
3 Years Ago
Compile fix
3 Years Ago
Add Angles.ToRotation() Fixed multiple [Event]'s causing errors Pass UserCmd to managed as pointer Include tracked_controller_manager in sbox_client Remove obsolete PhysicsBody.Pos, Rot Add PhysicsBody.Transform Fix Entity.Transform not setting scale Added Input.VR Merge branch 'master' of sbox
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
3 Years Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
3 Years Ago
Fixed duplicator and saves not working Fixed an issue with constraint.GetAllConstrainedEntities Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
3 Years Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
merge from main
3 Years Ago
cherrypicking 64079
3 Years Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
3 Years Ago
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3 Years Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
3 Years Ago
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3 Years Ago
Disable normal debug overlay lines on unit entities
3 Years Ago
Don't render the Building Blocker entity...
3 Years Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
3 Years Ago
merge from main
3 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
3 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
3 Years Ago
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3 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
3 Years Ago
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3 Years Ago
Don't rotate on an axis if rotation amount is 0
3 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
3 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
3 Years Ago
merge from main
3 Years Ago
Remove unneeded DoServerDestroy check
3 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
3 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
3 Years Ago
Hammer: Fix grid dots when zoomed out
3 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
More Pxc_PixelGroup optimisation