193,156 Commits over 4,049 Days - 1.99cph!
Hunch: Newtonsoft IL2CPP doesn't like nullable datetime
Censorship options on prefabs
[D11] Military Tunnel Signs LOD's
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
Account message fixes
Language popup fix
Fixed finger cursor position offset
[D11] Office Interiors LOD's
[D11] + structures\Storm Drain LOD Group adjusted
[D11] [UI] Inventory title headers update when inventory slots are changed (items moved, dropped, etc).
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
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resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
Bits of cleanup, workshop setup
[D11] [UI] OSK is now cancelled when controller is disconnected so that the popup is clearly visible alerting the player of the disconnection.
cherrypicking
41647 fixes
[D11] + Remainder of structures/timber_mine LOD's adjusted.
+ Added in the prefab replacement script
merged from main to get recent team fix changes, fixed merge issues
[D11] Final parts of Tunnel folder LOD's
Smoother deploys on local player
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Vehicle lift and vehicle editing work
Potential fix for flute sfx not ending
Run animation null checks
Imported properties from main for materials using rust/std and std shaders
Fix third person held camera not raycasting