251,977 Commits over 3,959 Days - 2.65cph!

3 Years Ago
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3 Years Ago
source files
3 Years Ago
Don't let stop door close on its own
3 Years Ago
Tutorial's stop door stays open until timer is reset
3 Years Ago
Airfield lighting progress Airfield interior prop dressing progress
3 Years Ago
zipline player anim updates
3 Years Ago
merge from main
3 Years Ago
Update README.md
3 Years Ago
merge from main
3 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
3 Years Ago
Update mainmenu.lua Flash game window on loading finish hook.Add checks for nil hook ident Sandbox tool fixes Sandbox save system improvements Fixed a regression with string.Comma Update main_menu.properties DIconLayout: Fix border being counted twice for LEFT content alignment
3 Years Ago
Update for addon Style adjustments
3 Years Ago
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3 Years Ago
Finalizing east side cliffs WIP
3 Years Ago
Remove QToolBlockUI which was just glue and do the whole thing in C#, remove some resulting dead code in CToolBlock Remove redundant mapdoclib stocksolids Hammer: Entity tool uses Block tool to place solid meshes w/ listeners, same way nav meshes are placed. https://files.facepunch.com/matt/1b1011b1/sbox_CsQvkTwpm5.png Mark these transform operations as internal, let's not just blindly expose C++ ways to the public API
3 Years Ago
Enable creating, enabling, disabling tool addons
3 Years Ago
Fixed horizon seam
3 Years Ago
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3 Years Ago
Fix chat box flex
3 Years Ago
Give players a colour when they join the game Long jump particle trail
3 Years Ago
Formalizing tool addon folder structure
3 Years Ago
Added Long Jumping
3 Years Ago
Don't remove base tool addon Unregister tool assemblies on remove
3 Years Ago
Added railside topology to several placement filters
3 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
3 Years Ago
Create tool addon, editor tool.minimal template edit Build projects for tool addons Add tool addons on startup, add
3 Years Ago
Skirt adjusts for coverage just past the far clip when needed.
3 Years Ago
traffic cone - fix for #203 traffic cone - #203 Merge branch 'master' of sbox
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread Fixed errors after rebase
3 Years Ago
Carry over block state
3 Years Ago
Hammer transform operation -> C#
3 Years Ago
ui prelayout is 3x faster
3 Years Ago
Fixed player icon not being square
3 Years Ago
Custom Chatbox
3 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
3 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
3 Years Ago
FidelityFX Super Resolution Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native
3 Years Ago
Cleanup project generation Licensing
3 Years Ago
Move resolution rescaler to its own method
3 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
3 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Ramp primitive Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Clean up debug output
3 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
3 Years Ago
Map inputs to a new enum, easily change and check input from it Controller improvements
3 Years Ago
Wave stat hookup
3 Years Ago
Kayak achievement hookup
3 Years Ago
menu cores for gauntlet stages
3 Years Ago
Prevent "look rotation viewing vector is zero"