193,156 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Hunch: Newtonsoft IL2CPP doesn't like nullable datetime
6 Years Ago
Merge from /main/hero
6 Years Ago
Hero Manifest
6 Years Ago
Censorship options on prefabs
6 Years Ago
[D11] Military Tunnel Signs LOD's
6 Years Ago
Added hero convars
6 Years Ago
Added Video.PlayUrl
6 Years Ago
Censorship stuff
6 Years Ago
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
6 Years Ago
6 Years Ago
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
6 Years Ago
merge from main
6 Years Ago
Account message fixes Language popup fix Fixed finger cursor position offset
6 Years Ago
[D11] Office Interiors LOD's
6 Years Ago
Merge from main
6 Years Ago
[D11] + structures\Storm Drain LOD Group adjusted
6 Years Ago
[D11] [UI] Inventory title headers update when inventory slots are changed (items moved, dropped, etc).
6 Years Ago
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
6 Years Ago
Tidy up
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
6 Years Ago
Bits of cleanup, workshop setup
6 Years Ago
[D11] [UI] OSK is now cancelled when controller is disconnected so that the popup is clearly visible alerting the player of the disconnection.
6 Years Ago
cherrypicking 41647 fixes
6 Years Ago
[D11] + Remainder of structures/timber_mine LOD's adjusted.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
+ Added in the prefab replacement script
6 Years Ago
merged from main to get recent team fix changes, fixed merge issues
6 Years Ago
Merge from main
6 Years Ago
[D11] Final parts of Tunnel folder LOD's
6 Years Ago
Merge from team_drop_fix
6 Years Ago
Merge from main.
6 Years Ago
Merge from main
6 Years Ago
Smoother deploys on local player
6 Years Ago
Another guitar flag fix, has visual issues during deploy
6 Years Ago
Fixed some deploy animation issues on guitars
6 Years Ago
Fixed module repairs
6 Years Ago
Rebuild manifest
6 Years Ago
More vehicle garage work
6 Years Ago
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
6 Years Ago
Mark gibs meshes as read/write
6 Years Ago
Vehicle lift and vehicle editing work
6 Years Ago
Interior
6 Years Ago
Potential fix for flute sfx not ending
6 Years Ago
Run animation null checks
6 Years Ago
Imported properties from main for materials using rust/std and std shaders
6 Years Ago
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6 Years Ago
Fix third person held camera not raycasting