240,138 Commits over 3,837 Days - 2.61cph!

3 Years Ago
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3 Years Ago
Fix map caching key not working sometimes
3 Years Ago
Fix map caching key not working sometimes
3 Years Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
3 Years Ago
Checkbox and switch Popup/Dropdown base Dropdown options Merge branch 'master' of sbox-game
3 Years Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
3 Years Ago
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3 Years Ago
Add sv_no_ain_files, defaults to 0
3 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
3 Years Ago
Adjusted street lamp prefabs
3 Years Ago
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3 Years Ago
fixed street lamp being on by default
3 Years Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
3 Years Ago
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3 Years Ago
Street lamp change to decal for higher res text and updated emissive Merge branch 'master' of sbox-game
3 Years Ago
DComboBox works better on modal panels
3 Years Ago
craggy debug biome painting
3 Years Ago
climate color grading improvements
3 Years Ago
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3 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Fixed a potential crash with func_clip_vphysics
3 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
3 Years Ago
Prefab and scene updates for transitional pieces (doors)
3 Years Ago
Added transitional pieces (doors)
3 Years Ago
New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks
3 Years Ago
Disable model/material/addon unloading/reloading stuff
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
wip water treatment plant ai
3 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
3 Years Ago
Dump watermelon thumbnail
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
Merge from main
3 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
3 Years Ago
css filter: blur support (#16)
3 Years Ago
Shaders with LayerMat support Merge branch 'master' of sbox-game
3 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
3 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
3 Years Ago
Added more underwater labs to dungeon_base_test scene
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
3 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
3 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
3 Years Ago
Make sunlight render without bounds
3 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
3 Years Ago
Update Towns.Common for new serializers