198,661 Commits over 4,140 Days - 2.00cph!
updated damage texture, cleanup ressources
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Remove a debug draw line that was accidentally left in TreeEntity
Disabled unused passes in Foliage and Foliage billboard
Fixed impostor baking to match new foliage
Added full support of ISteamUGC for Dupes/Saves/Demos
Upgraded steamworks.Publish to support ISteamUGC and Workshop item updating
Updated "Publish Creation" UI to reflect changes above
Fixed your own hidden addons showing up as "Hidden addon" in menus
updated damage texture/mat
certain gm_load errors are displayed nicely to client instead of printing to console
Add stack trace to non halting errors of the remaining Lua functions
Subscribe/unsubscribe stuff for demos/saves/dupes in main menu
Removed Forward passes from foliage shaders
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
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Another attempt to fix nested parenting trigger issues
[D11] Reverting Decal Material changes.
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
fix infinite loop when loading some fonts
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