198,620 Commits over 4,140 Days - 2.00cph!
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updating module material
adding damaged textures
fix infinite loop when loading some fonts
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fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
merge from main: WorkshopDL changes and fixes
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore
merge from main: gm_demo black image fix
Get rid of the uncompress parameter on steamworks.DownloadUGC
NoticeArea uses RustLayout (fixes spazzing)
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
Added steamworks.DownloadUGC( workshopID, bUncompress, fCallback ) - replaces steamworks.Download for game.MountGMA needs (also for dupes and stuff)
Hopefully solved all addon update problems by calculating k_EItemStateNeedsUpdate manually at all times instead of relying on Steam giving us correct data
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Archipelago latest build
Stones and Gravel splat foliage filters avoid roads/buildings
[D11] latest anith cheat changes
[D11] latest anith cheat changes
[D11] latest anti-cheat changes
[D11] latest anti-cheat changes
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
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[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes
Can now toggle hit notification beahviour/level from the options UI
Xmas menu background video
[D11] Launch Site Missing Prefab partial fix
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
[D11] Fix for floating assets at Lighthouse
Give up when no solution can be found
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"