239,827 Commits over 3,837 Days - 2.60cph!
Don't bother showing stack traces in the HUD now we can view them in the console easily
When removing convars, use the flags we set
AccessControl cleanup
Take some responsiveness breathers when hotloading
Don't compile base addon when hot compiling (makes it about 6x faster)
Bunker hatch rig / controller
Bunker hatch animations and door prefab setup
Updated bunker hatch textures with some polish
AggregateFileSystem: Normalize the search pattern before searching child filesystems
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
Better input field handling for renames
Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
▊▊▅▅▅ ▅▌▌█▉ ▆▄█▆ ▉▊▇▉▄▍ ▌▌█ ▇▇█▅▌▌
Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
▉█▇▇▇ ▊▄▌ ▍▄▆▍▊▅▋▅ ▊▄▍ ▇▇▌▋▍▍▍▊▇▋
█▌▍▌█ ▍ ▅▌▋▇▌▇ ▇▅▇▌▌▌▌▉▄▇ █▆▋▊▍ ▅▅▍ ▆▋▄▉▉▌▊▅ █▌█▉▉▋ ▋▊▆ ▄▆▍▍▅ ▋▆▊▄, █▋▅ ▌▍▄ ▊▋ ▄ ▅▆ ▋▉▉▆▊▇ ▄▅▉▌ ▊█▄ ▇▍▌▆▄▄
fix claw revenge bullet targeting
misc balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
added some explosive pixels to easy trench form0
Merge branch 'master' of SpaceUsurperUnity
misc balance
█▇▉█▉▅▆▌ █▊▇▌▍▄▍▊▍ ▊▌▌▋▌▅▉▉▇, ▆▌▊ ▇▉▅▆ █▌▋▍▌ [▅▊▌▍ █▉]
Updated .gitignore
Merge remote-tracking branch 'origin/master'
Fixed bullet systems referencing resources directly
WIP ECS loop rewrite
ECS loop refactor to support arbitrary loopStart loopEnd
Show ECS bullet keyframe number in gizmo text
Added support for chance / loopModulus in ECS bullets
Hide settings when playing replay from host PC
Mirrored bullet angles support for ECS bullets
▌██▌▆ ▉▍▇▄▉▅ █▌▉▌▋▊▋ ▋▊▇▅▊
█▆█▊▄▌▍█ ▇▄█▋▊█▋▊▍ ▉▅ ▋▆▅▆▉ ▍▋▆▇▍▅▆▊▋▌ ▄▉▌▌
▌▉▅▄▋ ▇█▋▆▆ ▍▅▋ ▄▆█▇▇▄▌▊▆▉▉▉
Update items
Update translations
Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements
Revert "Expo SDK 41"
This reverts commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e.
▉▍▄▆ ▌▄▉▇ ▊▄▇ ▄▊▆█▆▊▇ (█▍▌ ▆▉▆ ▄▋▇▉█▆▍▆ ▆▅▉)
▅▉▉▉▅▇▌ ▌▌▌▊█▋
Updated Construct vmap
Updated Construct
Separated shops into prefab
Merge branch 'master' of sbox
Work around slowness bug on some Android devices on the chat tab
2021
Make new string translatable
Expo SDK 41
Animal attack calc/range tweaks
Merge from safezoneaggro fix
█▉▉▉▆▄▍▇, ▊▅█▌ ▅▅▌▆▆▇▆▌▋▆ ▆█ ▆▉█▊▆▌
merge from corpseattackbug
Save / play replays from host PC on Switch
Added a way to compare DynamicEaseTo optimisations
Updated bear materials
Added temp updated bear model
Bunker hatch model/textures/colliders