250,284 Commits over 3,959 Days - 2.63cph!
Dont automatically set vr_multiview_instancing and disable forcing it off
Introduce TextureBuilder.WithUAVBinding()
Allows compute shaders to use textures
Automatically expand the weapon list when the player changes loadout or respawns
Remove deprecated ability
Added additional functionality to WeaponList for UI
Merge branch 'ui' of sbox-hover into ui
Style Roundinfo
Merge branch 'ui' of sbox-hover into ui
Templatize scoreboard and add support for showing capture and member count for each team
Merge branch 'ui' of sbox-hover into ui
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Fixed incendiary rockets exploding in the wrong position or wrong angle
Style Tokens Tab
Speedometer and hud icons
Rename Ability to Slot and update bind name appropriately for each weapon / equipment
Merge branch 'ui' of sbox-hover into ui
Remove .ability class
Add Package.CanEdit
Multiline TextEntry
Can change game's name and description
Tweak TextEntry up/down when multiline
Collapsable weapon selector
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots.
- Fixed MLRS firing an extra rocket in certain situations.
Show a note when hovering form rows
Tweak styles
IsBroken check on the other tooltips
Shorten the tooltip text a bit
Add two more MLRS tooltips, one for no rockets, and another for broken down state
Show a GameTip about the aiming module on mount (if there isn't one inserted)
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Add newly created addon to addon paths
Remove debug log
DMB scene directory & prefab backups
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
Match property name to api response object
Org game icon navigates to game screen
Clone addon from github or ident
Implement gamemode creation menu
Only update MLRS TrueHitPos if it's moved
Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
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Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)
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Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
Fixed MLRS WASD inputs still registering if held down during dismount
Hooked up the new top and bottom screen shutdown effects
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Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity).
Also a manifest rebuild.
MLRS broken down cabin sounds
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart
- MLRS spawner at the desert bases now works in a new on-time mode
- Fixes player ending up inside the MLRS model on load (they now load dismounted next to it)
- Rebuilt DMB scenes
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Merge DMb -> Main. Fixed MLRS not interacting.