239,685 Commits over 3,837 Days - 2.60cph!
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
Updated physics, positioning and traces to use new 1:1 scale
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Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
Fixed VertexBufferExtension.AddCube using wrong up vector axis
Add margin to presence avatars
This could also be negative to make it "stack"
Merge branch 'master' into patch-2
Merge pull request #6 from JustPlayerDE/patch-2
Add margin to presence avatars
Add 5px Padding to .popup-menu
Merge pull request #7 from JustPlayerDE/patch-3
Add 5px Padding to .popup-menu
Fixed performance discrepancy of Entity:GetMaterials() between different models
Unstuck fixes
"restart" uses the right map ident
Merge branch 'master' of sbox
WIP support for changing colour of electrical cables
- Added even smaller card images for the community cards on the table.
- Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
Merge visible poker chips -> CardGames
Improved the poker chip system
Added more chips, and max out one stack before moving to the next. Looks more realistic
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
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Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc.
(corresponding changes to weapon "world models" aren't committed yet to not break V1)
Now showing real chips on the poker table, at the correct amounts
Add client.hotloaded event
Use Texture2DArray for sprite atlas
WIP merging background layers into one pass
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satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
crane magnet -
tweaked ik hand offsets
tweaked mount position