192,983 Commits over 4,049 Days - 1.99cph!

6 Years Ago
wires are now pretty much identical to the originals
6 Years Ago
Updated ASE to latest Fixed SRP batcher shader support
6 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
6 Years Ago
IO entity to detect when your stuff is attacked
6 Years Ago
[D11] Adds debug option to nuke all sfx
6 Years Ago
shader tweaks
6 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
6 Years Ago
Cherry picked 38296
6 Years Ago
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
6 Years Ago
Cherry picking 38291
6 Years Ago
updated trumpet model/textures
6 Years Ago
baseline autoturret adjustments
6 Years Ago
Removed custom texture2darray inspector
6 Years Ago
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
6 Years Ago
[D11] Add request to get XUID for a specified Rustworks user
6 Years Ago
[D11] Changes to popup menu text colour
6 Years Ago
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
6 Years Ago
shader / material
6 Years Ago
Removed some level transfer workarounds from last month
6 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
6 Years Ago
Fixed shadergui inspector error on detail layer
6 Years Ago
Merge from main
6 Years Ago
Updated steamworks dlls
6 Years Ago
Scaled down medium rock formations
6 Years Ago
[D11][#1322] Defined out test code for non master builds
6 Years Ago
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
6 Years Ago
6 Years Ago
New tube mesh, shader
6 Years Ago
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
6 Years Ago
[D11] [UI] Quick fix to Death Message on Death Page.
6 Years Ago
Added neck bone to ragdoll layer, removed head bone
6 Years Ago
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
6 Years Ago
[D11] [#2582] Flame turret effects disabled on startup
6 Years Ago
[D11] [UI] Updated popup texture
6 Years Ago
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
6 Years Ago
Horse roadsign armour mesh/textures/materials
6 Years Ago
Fixed traps and horses clipping through bus stops
6 Years Ago
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
6 Years Ago
[D11][DTLS] Outgoing message buffer size added to log dump.
6 Years Ago
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
6 Years Ago
Revert accidental manifest change
6 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
6 Years Ago
Minor change to chassis settings
6 Years Ago
new new new new vphysics win32/win64
6 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
6 Years Ago
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6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Modular car fuel menu