239,685 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
3 Years Ago
Updated physics, positioning and traces to use new 1:1 scale
3 Years Ago
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3 Years Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
3 Years Ago
Fixed VertexBufferExtension.AddCube using wrong up vector axis
3 Years Ago
phrases
3 Years Ago
Add margin to presence avatars This could also be negative to make it "stack" Merge branch 'master' into patch-2 Merge pull request #6 from JustPlayerDE/patch-2 Add margin to presence avatars
3 Years Ago
Add 5px Padding to .popup-menu Merge pull request #7 from JustPlayerDE/patch-3 Add 5px Padding to .popup-menu
3 Years Ago
Fixed performance discrepancy of Entity:GetMaterials() between different models
3 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
3 Years Ago
merge from main
3 Years Ago
Cherry picking 61164 & 61218
3 Years Ago
WIP support for changing colour of electrical cables
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Cards
3 Years Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
3 Years Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
3 Years Ago
Merge Main -> CardGames
3 Years Ago
Merge visible poker chips -> CardGames
3 Years Ago
Remove debug timing
3 Years Ago
Chips edit
3 Years Ago
Remove my test code
3 Years Ago
Improved the poker chip system
3 Years Ago
Even more mesas
3 Years Ago
Added more chips, and max out one stack before moving to the next. Looks more realistic
3 Years Ago
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3 Years Ago
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3 Years Ago
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
3 Years Ago
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3 Years Ago
'mo mesas
3 Years Ago
Minor prefab edits
3 Years Ago
Updates
3 Years Ago
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc. (corresponding changes to weapon "world models" aren't committed yet to not break V1)
3 Years Ago
Now showing real chips on the poker table, at the correct amounts
3 Years Ago
Add client.hotloaded event
3 Years Ago
Use Texture2DArray for sprite atlas WIP merging background layers into one pass
3 Years Ago
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3 Years Ago
Chips poolable
3 Years Ago
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3 Years Ago
Desert WIP
3 Years Ago
Binding fixes
3 Years Ago
Pre-terrain mould test
3 Years Ago
satellite dish scene2prefab
3 Years Ago
Updated medium rock formation prefabs
3 Years Ago
Baked LODs for medium rock formations
3 Years Ago
Source updates
3 Years Ago
LensDirtiness conversion
3 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
3 Years Ago
merge from main