192,983 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Network++ Save++
6 Years Ago
merge
6 Years Ago
Add bootstrap time into benchmark data Benchmark track hitches and freezes
6 Years Ago
[D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
6 Years Ago
Include system info with benchmark data
6 Years Ago
merge from main
6 Years Ago
drop value tweak
6 Years Ago
Occlusion optimisations
6 Years Ago
Remove some unneeded shaders
6 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
6 Years Ago
texture coords on wires
6 Years Ago
Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
6 Years Ago
[D11] [UI] Cached Server ID to access it later in certain pages in-game (WIP).
6 Years Ago
[D11] Remove debug log from connected player
6 Years Ago
[D11][UI][#1329] Enabled get GamerCard on xbox from connected players screen
6 Years Ago
[d11]optimization] D11_ENABLE_PARTICLE_OPTIMIZATIONS Some lod/emitter scaling. Think it got taken out to verify some bug, but i don't think its an issue.
6 Years Ago
Updated how benchmark results are reported Fixed proceduralmap error when loading map
6 Years Ago
[D11] [UI] Added missing translation for insufficient funds when creating a server. Tweaks to layout and code set-up for various pages related to server admin page. Renamed ServerInfo to UIServerInfo to make it more apparent that the class is for the UI Server Info Popup/Prefab.
6 Years Ago
LoadMapFile test scene
6 Years Ago
[D11] various ps4 shader format fixes
6 Years Ago
Merge from world_serialization_2
6 Years Ago
Merge from main
6 Years Ago
Fixed Trainyard food spawner max population exceeds the available spawn points trainyard S2P
6 Years Ago
Removed BitUtility.Float2Short workaround
6 Years Ago
Fixed compount sometimes spawning underwater (edge case)
6 Years Ago
[D11][#2573] Fix for auto-reload working
6 Years Ago
Checksum adjustments
6 Years Ago
Merge from main
6 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
6 Years Ago
Enabled world transfer by default
6 Years Ago
Reapplied some prevent movement blockers on excavator monument excavator scene2prefab
6 Years Ago
cherrypicking #38321
6 Years Ago
cherrypicking #38319
6 Years Ago
Attempt to fix triangle floors collision gap
6 Years Ago
backup Tundra and Arid forest populations progress
6 Years Ago
Fix for the excavator monument topology mask letting cliff to spawn within
6 Years Ago
Add module entities to the map
6 Years Ago
Fix for 1module_cockpit_with_engine
6 Years Ago
Module entities have seats and steering wheels
6 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
6 Years Ago
Invscreen WIP
6 Years Ago
Vehicle module entity work
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
6 Years Ago
Fixaroos
6 Years Ago
Various
6 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
6 Years Ago
progress