239,705 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Don't use NextPhysicsFrame in a Task if you want to stay sane
3 Years Ago
Removed colour from skin to allow for better tinting
3 Years Ago
Added Toasts (first pass) ready for skinning
3 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
3 Years Ago
Also update TimeLeftSeconds in PlayRound
3 Years Ago
Added TimeLeftSeconds for Lewis
3 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
3 Years Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
3 Years Ago
merge from main
3 Years Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
3 Years Ago
Update images and styling on PlayerDisplay
3 Years Ago
Fix padding with 4 lengths being in the wrong order
3 Years Ago
Fix Global.MapName not being set on the server
3 Years Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
3 Years Ago
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3 Years Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
3 Years Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
3 Years Ago
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3 Years Ago
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3 Years Ago
Seating work
3 Years Ago
merge from backport_bugfixes
3 Years Ago
merge from main
3 Years Ago
merge from tree_improvements
3 Years Ago
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3 Years Ago
Prefab ID
3 Years Ago
Manifest
3 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
3 Years Ago
Add sub item (for repairs). Updated workcart item as well.
3 Years Ago
Basic support for dragging shots between folders
3 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
3 Years Ago
Unsaved assets
3 Years Ago
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3 Years Ago
Finished internal colliders
3 Years Ago
Finished collider setup for the whole exterior
3 Years Ago
Detail collider work. Added a convex end cap mesh.
3 Years Ago
Some initial vehicle model and collider setup for SubmarineDuo
3 Years Ago
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3 Years Ago
updated brick texture/mat
3 Years Ago
More puzzling animgraph shenanigans
3 Years Ago
Merge Main->Submarine
3 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
3 Years Ago
3 Years Ago
Another fix
3 Years Ago
Track selection fix
3 Years Ago
Fix front track section selection bug
3 Years Ago
null fix
3 Years Ago
Renderscale in post fx stack
3 Years Ago
Citizen V2: animgraph work, AO proxy data
3 Years Ago
South progress