192,994 Commits over 4,049 Days - 1.99cph!

6 Years Ago
merge from 38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
6 Years Ago
Properly switch BASS device on device change
6 Years Ago
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
6 Years Ago
merge from injured_map_fixes
6 Years Ago
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
6 Years Ago
missing files
6 Years Ago
▆▍▌▍▇ ▅▌▍▌▄▆▍▆▋▋█▇▄▍▊▉▄ ▊█▍▇ ▅▊ █▄▍▉▉▄▍▌▋.▅▄▆▄█▄▊▊▍▋▊▌ ▍▆ ▊▆▋▇▆▇
6 Years Ago
▋▊▅▋▌ ▇▇█▋▊█ ▆▉ ▆▄▌▌█▍▆▇▋█▄▌▊▆▄ ▅▆ ▉▆▅▄▊▌ ▌█▌▊▆▆
6 Years Ago
[D11] [UI] Fixed error on XB1.
6 Years Ago
[D11] [UI] Fixed leaderboard header icons being incorrect in certain places.
6 Years Ago
▅▋▄▅▉ ▊▄▍█▉▆▌█▊ ▍▍▊ ▊▌▄.* ▍▄▍▄ ▉▋▊▅ ▇▌█▉▍▍▉▋▇ █▇ ▍▍▇▋ ▅▉█▇▉██▌▌: ▇▌▉▅▌▍▉ ▋▍▍▉▉▅ ▋▍▉▄▆▉▅▆ ▌▄▊▆ ▌█▅▇_▄▋▍▄▉▅▄▇█▍.▇▌▉
6 Years Ago
minicopter - removed tail mesh from main body
6 Years Ago
Restored hud_quickinfo, disabled by default, doesnt save Centered text vertically in GMod's default pickup history Disabled certain HL2 pickup history elements still displaying (health/armor kits)
6 Years Ago
Subtracting.
6 Years Ago
Player map position updates correctly when injured. Focus the map on the player position when they're injured and unable to interact with the map.
6 Years Ago
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
6 Years Ago
[D11] [UI] Fixed wrapping issue on Quick Craft Radial Menu. Fixed small text on Quick Chat Radial Menu.
6 Years Ago
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
6 Years Ago
6 Years Ago
[D11] [UI] Increased Vital Notices widths to match Vital Bars. Increased Icon image sizes.
6 Years Ago
Small rock formations
6 Years Ago
nb_shadow_dist - Changed default value to 3000, from 400 language.Add can now override strings it previously set.
6 Years Ago
[D11][UI] Hooked up official server icon
6 Years Ago
[D11] Boat mount bug in standalone scene... bug DOES NOT occur in this scenario.
6 Years Ago
can now repair scrap transport fixed mounting positions for pilot/copilot copilot able to use weapons fixed weird noclip/parenting issues added servergibs for scrap transport
6 Years Ago
Cherrypicking PositionLerp
6 Years Ago
[D11] [UI] Leaderboards input now allows viewing profile card on XBOX platform.
6 Years Ago
cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
6 Years Ago
procedural cliffs v3 backup
6 Years Ago
[D11] [UI] Fixed define error.
6 Years Ago
Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
6 Years Ago
[D11][DTLS] Improved debug logging of client stalls with incoming traffic.
6 Years Ago
[D11] [UI] Increased visibility of Error text on Find/Join server screen.
6 Years Ago
[D11] [UI] Fixed wrapping text on Player Inspect panel.
6 Years Ago
[D11] [UI] Fixed wrong icons for collectible entity inputs "Pickup" and "Pickup And Eat".
6 Years Ago
[D11][#2453] Fixed issue with triangle foundation highlight
6 Years Ago
Coastal cliff test scene backup
6 Years Ago
[D11] Remove uses of animator.enabled
6 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
6 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
6 Years Ago
Placeholder-ish icons for vehicle module items
6 Years Ago
Weapon attachment type icons. Scene.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Testing mip streaming budgets
6 Years Ago
Subtracted 28469, 38465
6 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
6 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
6 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
6 Years Ago
Add support for notifications directly to players (and teams)