239,705 Commits over 3,837 Days - 2.60cph!
Don't use NextPhysicsFrame in a Task if you want to stay sane
Removed colour from skin to allow for better tinting
Added Toasts (first pass) ready for skinning
Fix hard crash when creating AnimSceneObject with invalid model
Also update TimeLeftSeconds in PlayRound
Added TimeLeftSeconds for Lewis
Make Event.Unregister public
Added Parsers so Rotation, Vector4, vector2 can be sent via console command
Add error if servercmd used on non static method
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
Update images and styling on PlayerDisplay
Fix padding with 4 lengths being in the wrong order
Fix Global.MapName not being set on the server
Whitelist System.Private.CoreLib/System.Tuple
Whitelist System.Collections.Generic.Stack
Whitelist System.Random
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Fix accesscontrol missing generic arguments
Merge branch 'master' of sbox
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
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merge from backport_bugfixes
merge from tree_improvements
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Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
Add sub item (for repairs). Updated workcart item as well.
Basic support for dragging shots between folders
Basic framework for a submarine class + some minor cleanup on older vehicle classes
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Finished internal colliders
Finished collider setup for the whole exterior
Detail collider work. Added a convex end cap mesh.
Some initial vehicle model and collider setup for SubmarineDuo
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updated brick texture/mat
More puzzling animgraph shenanigans
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
Fix front track section selection bug
Renderscale in post fx stack
Citizen V2: animgraph work, AO proxy data