192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
6 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
6 Years Ago
fix rope lighting
6 Years Ago
[D11][UI] Cosmetic changes to the loading screen.
6 Years Ago
forest populations progress backup
6 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
6 Years Ago
[D11][UI] Cosmetic changes to the boot flow
6 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
6 Years Ago
[D11] ReverbTriggerZone fix
6 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
6 Years Ago
material changes
6 Years Ago
New wire spawn in
6 Years Ago
[D11] ReverbZoneTrigger fixes
6 Years Ago
Cleaning up old stuff, moving to new wire and shader
6 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
6 Years Ago
Fixed keycard texture LOD flickering between levels
6 Years Ago
6 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
6 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
6 Years Ago
[D11] [UI] Removed unused texture.
6 Years Ago
boreal forest spawn populations, new better terrain generation
6 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
6 Years Ago
d11 versions of spawnable populations, reduced by 10%
6 Years Ago
optimised occlusion culling
6 Years Ago
Merge from main
6 Years Ago
[D11][UI] Fixed issue with map remaining open
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Vehicle chassis collider fixes
6 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
6 Years Ago
Test map edits
6 Years Ago
Rename BaseModularCar to ModularCar
6 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
6 Years Ago
Prepwork
6 Years Ago
Adding WIP trumpet model/mat/textures
6 Years Ago
Shader additions
6 Years Ago
Unsaved.
6 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
6 Years Ago
Reduced tree population by 10%
6 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
6 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
6 Years Ago
[D11][UI] Altered create new game flow
6 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
6 Years Ago
sorting out shader.
6 Years Ago
Setting lerping
6 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
6 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
6 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
6 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
6 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums