142,259 Commits over 4,383 Days - 1.35cph!

6 Years Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
6 Years Ago
Fix cloth glitching out a bit when entering a parenting volume
6 Years Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
6 Years Ago
Make collisions work 95% better when parented
6 Years Ago
Changed skull text face colour and moved it out slightly on the default trophy
6 Years Ago
Set up control levers to move. Improved throttle key controls.
6 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
6 Years Ago
Revert SpawnHandler change
6 Years Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
6 Years Ago
Progress
6 Years Ago
mf workcart
6 Years Ago
Material setup tool
6 Years Ago
Added support to run multiple demo based benchmarks in the same session.
6 Years Ago
mf main
6 Years Ago
Event result inversion. Fixed some event results. Serialize event inversion.
6 Years Ago
state containers now have an input memory slot. states now get parameters from the memory slots. protobuf/serialization
6 Years Ago
Merge from main
6 Years Ago
Testing a range of different culling methods (messy)
6 Years Ago
input/output serialization proto removed previously hardcoded entity memory indexes
6 Years Ago
Progress on getting things working when parented/mounted
6 Years Ago
input/output memory slots protobuf prefabs
6 Years Ago
Fixed solar panel hovering
6 Years Ago
6 Years Ago
ui prefab/prefab variants. added invert toggle to event UI.
6 Years Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
6 Years Ago
Fixed missing skull spikes candles redirect item
6 Years Ago
Merge from main
6 Years Ago
merge from Halloween_2020
6 Years Ago
Make the WorkCart monitor more visible
6 Years Ago
Merge from main/camera_recording
6 Years Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
6 Years Ago
Tweaked positioning of label on default trophy and table trophy
6 Years Ago
Changed skull trophy text material to a lit version so it responds to light
6 Years Ago
Scene backup
6 Years Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
6 Years Ago
Fixed merge issues
6 Years Ago
Test map edit, remove the modular cars
6 Years Ago
Merge from main
6 Years Ago
Remove unused Minicopter code
6 Years Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
6 Years Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
6 Years Ago
Added demo.togglenvg
6 Years Ago
▍▄▊▍▇▊█ ▉▍▆▍▄▋ ▆▆▇▄ ▊▋ ▆▉▋▍▊ ▆▊▋▅ ▍▍█ ▄▅▆▋▇▍ ██▊▍▊▄▄ ▌▍▅▆▆▄ ▇▊▊ ▅▋▆▄▍▊▋▌▆▊▍
6 Years Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
6 Years Ago
Diversity pass on weather profiles. Rainbow prefab application.
6 Years Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
6 Years Ago
Merge Main -> Workcart
6 Years Ago
▇▍▋█▆▉▆ ▄▄ ▊▌▉▍▊▇▍▅▆▉▉ ▉▄▋▅▉▅▋▌▍ ▇▌ ▆▇▄▇▄▅▋▆▊
6 Years Ago
Manifest and protocol update
6 Years Ago
Merge from main