192,975 Commits over 4,049 Days - 1.99cph!
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
Renamed and moved scripts. Using GameObjectRef and correct spawning.
[D11][UI] Cosmetic changes to the loading screen.
forest populations progress backup
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
[D11][UI] Cosmetic changes to the boot flow
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
[D11] ReverbTriggerZone fix
[D11][UI] Cosmetic changes to health, hunger and thirst
[D11] ReverbZoneTrigger fixes
Cleaning up old stuff, moving to new wire and shader
Fix for UpdateDynamicOccludee and optimised UpdateStats
Fixed keycard texture LOD flickering between levels
[D11] Fix for ReverbZoneTrigger blocking player
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
[D11] [UI] Removed unused texture.
boreal forest spawn populations, new better terrain generation
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
d11 versions of spawnable populations, reduced by 10%
optimised occlusion culling
[D11][UI] Fixed issue with map remaining open
Skin bundle update (crunch texture compression)
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Vehicle chassis collider fixes
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
Rename BaseModularCar to ModularCar
Rename BaseCar to BasicCar since ModularCar won't inherit from it
Adding WIP trumpet model/mat/textures
UI fixes/polish on branch pending testing.
New compass with evenly spaced notches and no stroke.
UI basic shapes folder & some files.
Unused cleanup.
Reduced tree population by 10%
ParticleSystemIK velocity adjustment (this is very hacky)
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
[D11][UI] Altered create new game flow
[D11][UI] Changes in Front end and in-game carousel transition changes
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
Re-applied underwater swim fixes
Re-applied optimized water system native path
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
Merge fix for env_fade from source-sdk-2013/issues/479
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums