239,685 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
3 Years Ago
crane magnet - Added sitting player anim
3 Years Ago
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3 Years Ago
Mesa area
3 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)
3 Years Ago
added kill trigger to magnet fixed exhaust not toggling with engine fixed some cases where fuel was inaccessible set magnetcrane AnimatePhysics mode to true for server only
3 Years Ago
updating cue model
3 Years Ago
texture tweak Merge branch 'master' of sbox
3 Years Ago
map update
3 Years Ago
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3 Years Ago
adding models/texture , 1:1 table Merge branch 'main' of sbox-pool into main
3 Years Ago
Slightly tweaked near AO to remove black spots on grass
3 Years Ago
Converted ScreenOverlay effect
3 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
3 Years Ago
Don't leave this spammy null log in here
3 Years Ago
Show white area when appropriate, fixed the cue going crazy due to a weird bug with Normal that sometimes returns negative zeros,
3 Years Ago
resized textures
3 Years Ago
Solar panel replacement model, textures and material setup lods
3 Years Ago
only sense friendlies if groupable. cache senses.
3 Years Ago
added ai.groups convar toggle. codegen.
3 Years Ago
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
3 Years Ago
remove logging, cleanup.
3 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Re apply AO settings.
3 Years Ago
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3 Years Ago
apply crane damage reduction after player damage
3 Years Ago
Updated AO properties to fix ghosting near camera.
3 Years Ago
Subtracting 60974 and 60975
3 Years Ago
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3 Years Ago
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose Merge branch 'master' of sbox
3 Years Ago
crane magnet - smoother movement for crane arms
3 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
3 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
3 Years Ago
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3 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
3 Years Ago
added a random chance for FaceNewDirection to animal idle state
3 Years Ago
Fixed CarShredder_Top_Collider read/write moaning
3 Years Ago
Fixed shadow proxies on train wagons
3 Years Ago
Improved control mechanism, removed redundant FirstPersonView, numbered my balls, added addition enum to fgd
3 Years Ago
crane magnet - fixed incorrect materials on some lods
3 Years Ago
excavator setup, hdrpb test scene.
3 Years Ago
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3 Years Ago
Remove localplayer local angles hack from Entity.EyeAngles() Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
3 Years Ago
Scene2Prefab all - prefabs only
3 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
3 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
3 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
3 Years Ago
System.Attribute whitelist fixes