239,684 Commits over 3,837 Days - 2.60cph!

3 Years Ago
fixed floating stone corner at water_well_a
3 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
3 Years Ago
adding file sources
3 Years Ago
adding office wall fixtures, textures/materials tweak Merge branch 'master' of sbox
3 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
3 Years Ago
Do not disable collisions when parenting brushes to one another (Experimental)
3 Years Ago
Compile FIx
3 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute
3 Years Ago
Added NetRead.Remaining
3 Years Ago
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
3 Years Ago
Possible fix for non-existing entity in OnOutOfBounds ECS callback Easy way to disable backgrounds for Switch performance testing Fixed yet another cause of pixel chunks hanging around after a reset
3 Years Ago
Enable modeldoc editorconfig (enables bonemerge preview)
3 Years Ago
Fixed some issues with native scaling
3 Years Ago
Whitelist additional exceptions
3 Years Ago
Whitelist System.Private.CoreLib/System.SByte
3 Years Ago
Add Render.SetLighting Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER Added SceneObject.Flags Another ELayerEnum Merge branch 'master' of sbox Reduce r_size_cull_threshold
3 Years Ago
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
3 Years Ago
Prevent Weld save its Constraint to global table (#1792)
3 Years Ago
extra terrain anchor for cliff_double_height_d
3 Years Ago
Fix cssbox leaking one pixel if a background image is set
3 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
3 Years Ago
Fix vulnerability typo Merge pull request #83 from Cheatoid/patch-1 Fix vulnerability typo
3 Years Ago
Predict placing the white ball for a smoother experience
3 Years Ago
Temporary RenderEntity tests (not working at the moment)
3 Years Ago
Merge from main
3 Years Ago
Map icons for new CSGO maps
3 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
3 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
3 Years Ago
Citizen V2: changed hold_X bones in the bindPose to be rotated forwards (FLU/XYZ) *relative* to the hand as opposed to relative to world space
3 Years Ago
Added some BBox extensions, rudimentary ball placement code (visuals coming) within white area, player gets second shot when potting their own color
3 Years Ago
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
3 Years Ago
committing some missing metas
3 Years Ago
Arid cliffs - more accurate colliders
3 Years Ago
Added VertexBufferExtenison to addons/base
3 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
3 Years Ago
updates to magnet crane animator & anim clips
3 Years Ago
Remove 'DrawArray' Debug output Automatically convert Color to Color32 Vertex Buffer boiletplate
3 Years Ago
merge from main
3 Years Ago
Can add vector3 to bbox to move it Added SceneLayerType enum Added Render.Layer to get current render layer type Added RenderEntity.RenderBounds
3 Years Ago
merge from main
3 Years Ago
Fixed file.Find not working for some addons
3 Years Ago
Temperate cliffs - more accurate colliders
3 Years Ago
Can add [Event]'s to panel methods
3 Years Ago
Various fixes
3 Years Ago
Minor layer edit to modular car chassis
3 Years Ago
Internal support for grouping shots in folders, updated relevant directory paths
3 Years Ago
Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
3 Years Ago
CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
3 Years Ago
Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
3 Years Ago
Fix magnet crane eye position body clipping