192,975 Commits over 4,049 Days - 1.99cph!
Gravity Gun no longer updates its effects and poseparameters when not held
Removed a load of stuff from wires
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
Added ENT_AI.IsJumpLegal()
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
Do not save selected gamemode across sessions
[D11] [UI] Removed Photo Mode from controls menus.
Viewmodel ironsights, fire, reload anims work when spectating
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
Merge from Main->Vehicles
Remove obsolete scenes from the build list that no longer exist
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.
[D11] Updated manifest needed for changes to tree spawn population
Fix unused var errors on client
[D11] Fix for in-game popups persisting to the Frontend when either kicked or disconnected.
[D11] [UI] WIP Scrollbar and building context comments.
[D11][DTLS] Fix to stop server keeping stale sequenced-send messages buffered. Would cause issues when wrapping.
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
Revert fuel commit. Doing this in a simpler way.
Various scene & mat stuff.
Quick rad & cold post tweaks.
Reduced shadow quality = 2 overhead by 25%
Added new, higher shadow quality = 3
Allow customizing alarm messages
Quick piano & drum sounds
Excavator sound updates
Mix tweaks
Finished converting Compound.
[D11] Visual tweaks to the InGameOptions/Pause Menu
Added D11 specific spawn population properties for all tree types
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
[D11][DTLS] Fix for server kick not cleaning up peer cache properly.
Fixed clientside HL1 gibs not despawniing
Fixed certain HL1 NPCs spawning HL2 gibs
[2518]{PS4/XB1} [GAMEPLAY] invisible humans (scientists and players) Duff bounding box calculation.
Enabled crunch compression
Fix bad perf in moviemode