192,975 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Keyframe loading
6 Years Ago
GameUI.gallery scene.
6 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
6 Years Ago
Removed a load of stuff from wires
6 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
6 Years Ago
Added ENT_AI.IsJumpLegal()
6 Years Ago
Timeline saving
6 Years Ago
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
6 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
6 Years Ago
Do not save selected gamemode across sessions
6 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.
6 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
6 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
6 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
6 Years Ago
picked tools
6 Years Ago
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
6 Years Ago
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
6 Years Ago
6 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
6 Years Ago
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Remove obsolete scenes from the build list that no longer exist
6 Years Ago
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.
6 Years Ago
[D11] Updated manifest needed for changes to tree spawn population
6 Years Ago
Fix unused var errors on client
6 Years Ago
[D11] Fix for in-game popups persisting to the Frontend when either kicked or disconnected.
6 Years Ago
[D11] [UI] WIP Scrollbar and building context comments.
6 Years Ago
[D11][DTLS] Fix to stop server keeping stale sequenced-send messages buffered. Would cause issues when wrapping.
6 Years Ago
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
6 Years Ago
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
6 Years Ago
Revert fuel commit. Doing this in a simpler way.
6 Years Ago
Various scene & mat stuff. Quick rad & cold post tweaks.
6 Years Ago
Reduced shadow quality = 2 overhead by 25% Added new, higher shadow quality = 3
6 Years Ago
Post merge shader fixes
6 Years Ago
Merge from main
6 Years Ago
Allow customizing alarm messages
6 Years Ago
Quick piano & drum sounds
6 Years Ago
Excavator sound updates Mix tweaks
6 Years Ago
Finished converting Compound.
6 Years Ago
Backup
6 Years Ago
[D11] Visual tweaks to the InGameOptions/Pause Menu
6 Years Ago
skin approval
6 Years Ago
Added D11 specific spawn population properties for all tree types
6 Years Ago
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
6 Years Ago
[D11][DTLS] Fix for server kick not cleaning up peer cache properly.
6 Years Ago
Fixed clientside HL1 gibs not despawniing Fixed certain HL1 NPCs spawning HL2 gibs
6 Years Ago
[2518]{PS4/XB1} [GAMEPLAY] invisible humans (scientists and players) Duff bounding box calculation.
6 Years Ago
Icon meta files (2019.2)
6 Years Ago
Enabled crunch compression
6 Years Ago
Fix bad perf in moviemode